DayZ 1.27
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◆ InitActionComponent()

override void ActionInteractBaseCB::InitActionComponent ( )
inlineprivate

См. определение в файле ActionInteractBase.c строка 8

9 {
10#ifdef ENABLE_LOGGING
11 if ( LogManager.IsActionLogEnable() )
12 {
13 Debug.ActionLog("n/a", m_ActionData.m_Action.ToString() , "n/a", "InitActionComponent", m_ActionData.m_Player.ToString() );
14 }
15#endif
16 m_Interrupted = false;
17 m_Canceled = false;
18
20 if ( m_ActionData.m_ActionComponent )
21 {
22 m_ActionData.m_ActionComponent.Init(m_ActionData);
23 }
26 m_SoundObject = m_ActionData.m_Action.PlayActionSound(m_ActionData.m_Player);
27 }
class DayZCreatureAnimInterface RegisterAnimationEvent(string event_name, string function_name)
void Debug()
Определения UniversalTemperatureSource.c:349
bool m_Interrupted
Определения AnimatedActionBase.c:6
bool m_Canceled
Определения AnimatedActionBase.c:5
SoundOnVehicle m_SoundObject
Определения AnimatedActionBase.c:4
ActionData m_ActionData
Определения AnimatedActionBase.c:3
override void CreateActionComponent()
Определения ActionInteractBase.c:3
const int UA_ANIM_EVENT
Определения constants.c:471
const int UA_PROCESSING
Определения constants.c:462

Перекрестные ссылки Debug::ActionLog(), CreateActionComponent(), LogManager::IsActionLogEnable(), ActionBaseCB::m_ActionData, ActionBaseCB::m_Canceled, ActionBaseCB::m_Interrupted, ActionBaseCB::m_SoundObject, RegisterAnimationEvent(), UA_ANIM_EVENT и UA_PROCESSING.