|
inlinestaticprivate |
См. определение в файле 3_Game/DayZ/tools/Debug.c строка 188
Перекрестные ссылки LOG_DEBUG_ACTION, LOG_DEFAULT и LogMessage().
Используется в ActionManagerClient::ActionStart(), AddAction(), BoatScript::AddAction(), Car::AddAction(), EntityAI::AddAction(), AddActionJuncture(), CanContinue(), AnimatedActionBase::CheckAnimationEvent(), ClearActionJuncture(), ClearInventoryReservationEx(), AnimatedActionBase::CreateAndSetupActionCallback(), AnimatedActionBase::Do(), AnimatedActionBase::End(), ActionManagerClient::EndActionInput(), EndInput(), EndRequest(), HandleReciveData(), ActionInput::Init(), ActionInteractBaseCB::InitActionComponent(), ActionBaseCB::Interrupt(), Interrupt(), InventoryReservation(), ActionManagerClient::LockInventory(), ActionManagerClient::OnActionEnd(), ActionManagerServer::OnActionEnd(), OnEnd(), ActionContinuousBase::OnEndAnimationLoop(), ActionBaseCB::OnFinish(), ActionContinuousBase::OnFinishProgress(), ActionManagerServer::OnInputUserDataProcess(), OnStart(), ActionContinuousBase::OnStartAnimationLoop(), OnSyncJuncture(), ActionManagerClient::ProcessActionInputEnd(), ActionManagerClient::ProcessActionRequestEnd(), RefreshReservations(), ActionManagerServer::RequestInterruptAction(), ActionInput::SetInput(), SetupAction(), Start(), ActionManagerServer::StartDeliveredAction(), ActionManagerClient::UnlockInventory(), ActionManagerClient::Update(), ActionManagerServer::Update() и WriteToContext().