DayZ 1.30
DayZ Explorer by KGB
 
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◆ ActionLog()

static void Debug::ActionLog ( string message = LOG_DEFAULT,
string plugin = LOG_DEFAULT,
string author = LOG_DEFAULT,
string label = LOG_DEFAULT,
string entity = LOG_DEFAULT )
inlinestaticprivate

См. определение в файле 3_Game/DayZ/tools/Debug.c строка 188

189 {
190 LogMessage(LOG_DEBUG_ACTION, plugin, entity, author, label, message);
191 }
static const string LOG_DEBUG_ACTION
Определения 3_Game/DayZ/tools/Debug.c:4
static string LogMessage(string level, string plugin, string entity, string author, string label, string message)
DEPRECATED.
Определения 3_Game/DayZ/tools/Debug.c:593

Перекрестные ссылки LOG_DEBUG_ACTION, LOG_DEFAULT и LogMessage().

Используется в ActionManagerClient::ActionStart(), AddAction(), BoatScript::AddAction(), Car::AddAction(), EntityAI::AddAction(), AddActionJuncture(), CanContinue(), AnimatedActionBase::CheckAnimationEvent(), ClearActionJuncture(), ClearInventoryReservationEx(), AnimatedActionBase::CreateAndSetupActionCallback(), AnimatedActionBase::Do(), AnimatedActionBase::End(), ActionManagerClient::EndActionInput(), EndInput(), EndRequest(), HandleReciveData(), ActionInput::Init(), ActionInteractBaseCB::InitActionComponent(), ActionBaseCB::Interrupt(), Interrupt(), InventoryReservation(), ActionManagerClient::LockInventory(), ActionManagerClient::OnActionEnd(), ActionManagerServer::OnActionEnd(), OnEnd(), ActionContinuousBase::OnEndAnimationLoop(), ActionBaseCB::OnFinish(), ActionContinuousBase::OnFinishProgress(), ActionManagerServer::OnInputUserDataProcess(), OnStart(), ActionContinuousBase::OnStartAnimationLoop(), OnSyncJuncture(), ActionManagerClient::ProcessActionInputEnd(), ActionManagerClient::ProcessActionRequestEnd(), RefreshReservations(), ActionManagerServer::RequestInterruptAction(), ActionInput::SetInput(), SetupAction(), Start(), ActionManagerServer::StartDeliveredAction(), ActionManagerClient::UnlockInventory(), ActionManagerClient::Update(), ActionManagerServer::Update() и WriteToContext().