DayZ
1.30
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Структуры данных
|
Перечисления
|
Переменные
Файл constants.c
См. исходные тексты.
Структуры данных
class
EmoteConstants
class
GameConstants
Перечисления
enum
ChatChannelType
{
System
,
Admin
,
Direct
,
Megaphone
,
Transmitter
,
PublicAddressSystem
,
BattlEye
}
Переменные
enum
ChatChannelType
Whisper
VoiceLevelWhisper.
enum
ChatChannelType
Talk
VoiceLevelTalk.
enum
ChatChannelType
Mumbling
< VoiceLevelShout
enum
ChatChannelType
Extortion
VoiceEffectExtortion.
enum
ChatChannelType
Fire
< VoiceEffectObstruction
enum
ChatChannelType
View
ObjIntersectView: View Geometry.
enum
ChatChannelType
Geom
ObjIntersectGeom: Geometry.
enum
ChatChannelType
IFire
ObjIntersectIFire: (Indirect) Fire Geometry.
enum
ChatChannelType
UNDER
< ObjIntersectNone: No Geometry
enum
ChatChannelType
ABOVE
Find nearest surface above given point.
enum
ChatChannelType
CLOSEST
Find nearest surface to given point.
enum
ChatChannelType
LEGACY
Legacy version, UNDER but without proxy support.
enum
ChatChannelType
ROOT
= -2
UserID of a parent widget usually matches this value, unless overriden in the 'InitWidgetSet' method.
enum
ChatChannelType
NONE
= 0
enum
ChatChannelType
MASK_OCCLUDER
= 1
enum
ChatChannelType
MASK_BREATH
= 2
enum
ChatChannelType
HELMET_OCCLUDER
= 10
enum
ChatChannelType
HELMET_BREATH
= 11
enum
ChatChannelType
MOTO_OCCLUDER
= 20
enum
ChatChannelType
MOTO_BREATH
= 21
enum
ChatChannelType
COVER_FLASHBANG
= 50
enum
ChatChannelType
NVG_OCCLUDER
= 51
enum
ChatChannelType
PUMPKIN_OCCLUDER
= 52
enum
ChatChannelType
EYEPATCH_OCCLUDER
= 53
enum
ChatChannelType
HELMET2_OCCLUDER
= 54
enum
ChatChannelType
BLEEDING_LAYER
= 60
enum
ChatChannelType
EYE_VEINS
= 69
enum
ChatChannelType
SQUINTING
const
int
IDC_OK
= 1
const
int
IDC_CANCEL
= 2
const
int
IDC_RESTART
= 5
const
int
IDC_MAIN_NEXT_CHARACTER
= 50
const
int
IDC_MAIN_PREV_CHARACTER
= 51
const
int
IDC_MAIN_OPTIONS
= 102
const
int
IDC_MAIN_MULTIPLAYER
= 105
const
int
IDC_MAIN_QUIT
= 106
const
int
IDC_MAIN_CONTINUE
= 114
const
int
IDC_MAIN_TUTORIAL
= 117
const
int
IDC_MAIN_PLAY
= 142
const
int
IDC_MAIN_CHARACTER
= 143
const
int
IDC_MAIN_ONLINE
= 124
const
int
IDC_MAIN_FEEDBACK
= 125
const
int
IDC_MULTI_REFRESH
= 123
const
int
IDC_MULTI_INVITE
= 126
const
int
IDC_BOOK_VIEWER_PREV
= 102
const
int
IDC_BOOK_VIEWER_NEXT
= 103
const
int
IDC_INT_RETRY
= 105
ingame menu
const
int
IDC_INT_RETRY_CUSTOM
= 106
const
int
IDC_INT_EXIT
= 107
const
int
MENU_ANY
= 1
const
int
MENU_NONE
= 2
const
int
MENU_LOC_ADD
= 3
const
int
MENU_UNKNOWN
= 4
const
int
MENU_CHARACTER
= 5
const
int
MENU_CHAT
= 6
const
int
MENU_EARLYACCESS
= 7
const
int
MENU_SCENE_EDITOR
= 8
const
int
MENU_INGAME
= 9
const
int
MENU_INSPECT
= 10
const
int
MENU_INVENTORY
= 11
const
int
MENU_LOADING
= 12
const
int
MENU_MAIN
= 13
const
int
MENU_OPTIONS
= 14
const
int
MENU_STARTUP
= 15
const
int
MENU_SCRIPTCONSOLE
= 16
const
int
MENU_CHAT_INPUT
= 17
const
int
MENU_SCRIPTCONSOLE_DIALOG_PRESET_NAME
= 18
const
int
MENU_SCRIPTCONSOLE_DIALOG_PRESET_RENAME
= 19
const
int
MENU_CONTROLS_PRESET
= 20
const
int
MENU_NOTE
= 21
const
int
MENU_MAP
= 22
const
int
MENU_BOOK
= 23
const
int
MENU_HELP_SCREEN
= 24
const
int
MENU_GESTURES
= 25
const
int
MENU_LOGOUT
= 26
const
int
MENU_TITLE_SCREEN
= 27
const
int
MENU_XBOX_CONTROLS
= 28
const
int
MENU_RADIAL_QUICKBAR
= 29
const
int
MENU_LOGIN_QUEUE
= 30
const
int
MENU_SERVER_BROWSER
= 31
const
int
MENU_CAMERA_TOOLS
= 32
const
int
MENU_VIDEO
= 33
const
int
MENU_KEYBINDINGS
= 34
const
int
MENU_TUTORIAL
= 35
const
int
MENU_CREDITS
= 36
const
int
MENU_INVITE_TIMER
= 37
const
int
MENU_LOGIN_TIME
= 38
const
int
MENU_WARNING_ITEMDROP
= 39
const
int
MENU_RESPAWN_DIALOGUE
= 40
const
int
MENU_WARNING_TELEPORT
= 41
const
int
MENU_CONNECT_ERROR
= 42
const
int
MENU_WARNING_INPUTDEVICE_DISCONNECT
= 43
const
int
MENU_SCRIPTCONSOLE_UNIVERSAL_INFO_DIALOG
= 44
const
int
MENU_MISSION_LOADER
= 45
const
int
MENU_CONNECTION_DIALOGUE
= 46
const
int
MENU_DIGITAL_CODELOCK
= 47
const
int
MENU_UNDERGROUND_TRIGGER_EDITOR
= 48
const
int
GUI_WINDOW_MISSION_LOADER
= 1
const
string
CFG_VEHICLESPATH
= "CfgVehicles"
const
string
CFG_WEAPONSPATH
= "CfgWeapons"
const
string
CFG_MAGAZINESPATH
= "CfgMagazines"
const
string
CFG_AMMO
= "CfgAmmo"
const
string
CFG_WORLDS
= "CfgWorlds"
const
string
CFG_SURFACES
= "CfgSurfaces"
const
string
CFG_RECIPESPATH
= "CfgRecipes"
const
string
CFG_SOUND_SHADERS
= "CfgSoundShaders"
const
string
CFG_SOUND_SETS
= "CfgSoundSets"
const
string
CFG_NONAI_VEHICLES
= "CfgNonAIVehicles"
const
string
CFG_SOUND_TABLES
= "CfgSoundTables"
const
int
CFG_ARRAY_ITEMS_MAX
= 64
const
string
CFG_FILE_FIXED_PROFILE
= "Scripts/profile_fixed.cfg"
const
string
CFG_FILE_USER_PROFILE
= "$profile:profile.cfg"
const
string
CFG_FILE_DEBUG_PROFILE
= "debugProfile.cfg"
const
string
CFG_FILE_EMOTES_PROFILE
= "$profile:emotesProfile.cfg"
const
string
CFG_FILE_SEARCH_HISTORY
= "$profile:search_history.history"
const
string
CFG_FILE_ENS_HISTORY
= "script_enscript.history"
const
string
CFG_FILE_ENS_HISTORY_SERVER
= "script_enscriptServer.history"
const
string
CFG_FILE_SCRIPT_LOG
= "$profile:script.log"
const
string
CFG_FILE_SCRIPT_LOG_EXT
= "$profile:scriptExt.log"
const
string
CFG_FILE_DEBUG_DIR
= "$profile:ScriptConsole/"
const
string
CFG_FILE_MISSION_LIST
= "$profile:missionlist.json"
const
int
NUM_OF_CHANNELS
= 100
const
int
MSG_TEST_CHANNEL
= 0
const
int
MSG_IMMUNE_REACTION
= 1
const
int
MSG_STATS_SYNCED
= 2
const
int
MSG_NOTIFIERS_TICK
= 3
const
int
MIN_TICK_MDFR_POOL_MAIN
= 10000
const
int
MIN_TICK_MDFR_POOL_PLAYER
= 3000
const
int
MIN_TICK_MDFR_POOL_ENVIRONMENT
= 3000
const
int
MIN_TICK_MDFR_POOL_DISEASE
= 30000
const
int
MIN_TICK_NOTIFIERS
= 1000
class
EmoteConstants
ITEM_PLACE
= 1
for ItemSoundHandler use, values limited by ItemBase.ITEM_SOUNDS_MAX (networking optimization)
const
int
ITEM_DEPLOY_LOOP
= 2
const
int
ITEM_DEPLOY
= 3
const
int
ITEM_FOLD_LOOP
= 4
const
int
ITEM_FOLD
= 5
const
int
ITEM_ATTACH
= 6
const
int
ITEM_DETACH
= 7
const
int
ITEM_BARREL_OPEN
= 20
const
int
ITEM_BARREL_CLOSE
= 21
const
int
ITEM_TENT_OPEN
= 22
const
int
ITEM_TENT_CLOSE
= 23
const
int
ITEM_TENT_WINDOW_OPEN
= 24
const
int
ITEM_TENT_WINDOW_CLOSE
= 25
const
int
ITEM_EXPLOSIVE_ARM
= 26
const
int
ITEM_EXPLOSIVE_DISARM
= 27
const
int
ITEM_EXPLOSIVE_DISARM_UNPAIRED
= 28
const
int
ITEM_KEY_BREAK
= 29
const
int
ITEM_COMBINATION_LOCK_LOCK
= 30
const
int
ITEM_COMBINATION_LOCK_UNLOCK
= 31
const
int
ITEM_COMBINATION_LOCK_CHANGE_NUMBER
= 32
const
int
ITEM_COMBINATION_LOCK_CHANGE_DIAL
= 33
const
int
ITEM_COMBINATION_LOCK_WRONG_PIN
= 34
const
int
ITEM_COMBINATION_LOCK_WRONG_COMBINATION
= 35
const
int
ITEM_DIGITAL_LOCK_ACCESS
= 40
const
int
ITEM_DIGITAL_LOCK_LOCK
= 41
const
int
ITEM_DIGITAL_LOCK_UNLOCK
= 42
const
int
ITEM_DIGITAL_LOCK_ERROR
= 43
const
int
ITEM_DIGITAL_LOCK_CONFIRM_INPUT
= 44
const
int
ITEM_DIGITAL_LOCK_CLEAR_INPUT
= 45
const
int
ITEM_DIGITAL_LOCK_DIGIT_INPUT
= 46
const
int
ITEM_CARWHEEL_EXPLOSION_SMALL
= 50
const
int
ITEM_CARWHEEL_EXPLOSION_BIG
= 51
const
int
ITEM_ARMY_FLASHLIGHT_TURN_ON
= 60
const
int
ITEM_ARMY_FLASHLIGHT_TURN_OFF
= 61
const
float
ITEMSGEN_TICK
= 10
const
float
ITEMSGEN_MIN_DISTANCE_TO_REPOSITION
= 80
const
float
ITEMSGEN_SPAWN_DISTANCE
= 60
const
float
ITEMSGEN_MAX_SPREAD
= 15
const
int
ITEMSGEN_ITEMS_AMOUNT
= 5
const
int
SAT_INTERACT_ACTION
= 1
const
int
SAT_CRAFTING
= 2
const
int
SAT_DEBUG_ACTION
= 3
const
int
UA_NONE
= 0
const
int
UA_FAILED
= 1
const
int
UA_PROCESSING
= 2
const
int
UA_REPEAT
= 3
const
int
UA_FINISHED
= 4
const
int
UA_CANCEL
= 5
const
int
UA_INTERRUPT
= 6
const
int
UA_START
= 7
const
int
UA_STARTT
= 8
const
int
UA_CANCELT
= 9
const
int
UA_FINISHEDT
= 10
const
int
UA_ANIM_EVENT
= 11
const
int
UA_INITIALIZE
= 12
const
int
UA_CHECK_CON
= 13
const
int
UA_AM_INIT
= 14
const
int
UA_AM_PENDING
= 15
const
int
UA_AM_ACCEPTED
= 16
const
int
UA_AM_REJECTED
= 17
const
int
UA_IN_START
= 18
const
int
UA_IN_END
= 19
const
int
UA_SPAWN_DUST_A
= 20
const
int
UA_SPAWN_DUST_B
= 21
const
int
UA_IN_CRAFTING
= 22
const
int
UA_ERROR
= 24
const
int
UA_SETEND_2
= 32
const
int
AGT_NONE
= 0
const
int
AGT_INV_IN
= 1
const
int
AGT_INV_OUT
= 2
const
int
AGT_UACTION_CONSUME
= 3
const
int
AGT_TRANSFER_COPY
= 4
const
int
AGT_UACTION_TOUCH
= 5
const
int
AGT_WATER_POND
= 6
const
int
AGT_AIRBOURNE_BIOLOGICAL
= 7
const
int
AGT_UACTION_TO_PLAYER
= 8
const
int
AGT_UACTION_TO_ITEM
= 9
const
int
AGT_ITEM_TO_FLESH
= 10
const
int
AGT_AIRBOURNE_CHEMICAL
= 11
const
int
AGT_SNOW
= 12
const
int
AGT_WATER_FRESH
= 13
const
int
AGT_WATER_HOT_SPRING
= 14
const
int
AGT_AIRBOURNE_SOLID
= 15
const
int
DEF_BIOLOGICAL
= 1
const
int
DEF_CHEMICAL
= 2
const
int
DEF_DUST_PARTICLE_BREATH
= 3
const
int
DEF_DUST_PARTICLE_EYES
= 4
const
int
QUANTITY_HIDDEN
= 0
const
int
QUANTITY_COUNT
= 1
const
int
QUANTITY_PROGRESS
= 2
const
int
LIQUID_NONE
= 0
const
int
LIQUID_BLOOD_0_P
= 1
const
int
LIQUID_BLOOD_0_N
= 2
const
int
LIQUID_BLOOD_A_P
= 4
const
int
LIQUID_BLOOD_A_N
= 8
const
int
LIQUID_BLOOD_B_P
= 16
const
int
LIQUID_BLOOD_B_N
= 32
const
int
LIQUID_BLOOD_AB_P
= 64
const
int
LIQUID_BLOOD_AB_N
= 128
const
int
LIQUID_SALINE
= 256
const
int
LIQUID_WATER
= 512
const
int
LIQUID_RIVERWATER
= 1024
const
int
LIQUID_VODKA
= 2048
const
int
LIQUID_BEER
= 4096
const
int
LIQUID_GASOLINE
= 8192
const
int
LIQUID_DIESEL
= 16384
const
int
LIQUID_DISINFECTANT
= 32768
const
int
LIQUID_SOLUTION
= 65536
const
int
LIQUID_SNOW
= 131072
const
int
LIQUID_SALTWATER
= 262144
const
int
LIQUID_FRESHWATER
= 524288
const
int
LIQUID_STILLWATER
= 1048576
const
int
LIQUID_HOTWATER
= 2097152
const
int
LIQUID_CLEANWATER
= 4194304
const
int
LIQUID_GROUP_DRINKWATER
=
LIQUID_WATER
|
LIQUID_RIVERWATER
|
LIQUID_SNOW
|
LIQUID_FRESHWATER
|
LIQUID_STILLWATER
|
LIQUID_HOTWATER
|
LIQUID_CLEANWATER
const
int
LIQUID_GROUP_WATER
=
LIQUID_GROUP_DRINKWATER
|
LIQUID_SALTWATER
const
int
GROUP_LIQUID_BLOOD
= 255
const
int
GROUP_LIQUID_ALL
= -1
const
float
LIQUID_THROUGHPUT_TINY
= 0.1
const
float
LIQUID_THROUGHPUT_DEFAULT
= 1.0
const
float
LIQUID_THROUGHPUT_GASOLINECANISTER
= 10.0
const
float
LIQUID_THROUGHPUT_CAR_DEFAULT
= 1.0
const
float
LIQUID_THROUGHPUT_GENERATOR
= 10.0
const
float
LIQUID_THROUGHPUT_FUELSTATION
= 20.0
const
float
LIQUID_THROUGHPUT_WELL
= 15.0
const
float
LIQUID_THROUGHPUT_BARREL
= 100.0
const
string
SYSTEM_CHAT_MSG
= "system_chat_msg"
const
string
GLOBAL_CHAT_MSG
= "global_chat_msg"
const
string
DIRECT_CHAT_MSG
= "direct_chat_msg"
const
string
VEHICLE_CHAT_MSG
= "vehicle_chat_msg"
const
string
RADIO_CHAT_MSG
= "radio_chat_msg"
const
string
GAME_CHAT_MSG
= "game_chat_msg"
const
string
ADMIN_CHAT_MSG
= "admin_chat_msg"
const
string
PLAYER_CHAT_MSG
= "player_chat_msg"
const
string
SHOW_QUICKBAR
= "show_quickbar"
const
string
SHOW_HUD
= "show_hud"
const
string
SHOW_HUD_VEHICLE
= "show_hud_vehicle"
const
string
HUD_BRIGHTNESS
= "hud_brightness"
const
string
ENABLE_BLEEDINGINDICATION
= "enable_bleedingindication"
const
string
SHOW_CONNECTIVITYINFO
= "show_connectivityinfo"
const
string
SHOW_CROSSHAIR
= "show_crosshair"
const
string
SHOW_SERVERINFO
= "show_serverinfo"
const
string
OPTIONS_SOUND_AMBIENT_SOUND_MODE
= "ambient_sound_mode"
const
string
LOCK_SPRINT
= "lock_sprint"
const
string
LOCK_FREELOOK
= "lock_freelook"
const
string
LOCK_ZOOM
= "lock_zoom"
const
int
VARIABLE_QUANTITY
= 1
const
int
VARIABLE_ENERGY
= 2
const
int
VARIABLE_TEMPERATURE
= 4
const
int
VARIABLE_WET
= 8
const
int
VARIABLE_LIQUIDTYPE
= 16
const
int
VARIABLE_ISLIT
= 32
const
int
VARIABLE_COLOR
= 64
const
int
VARIABLE_CLEANNESS
= 128
const
float
CRAFTING_TIME_UNIT_SIZE
= 4.0
const
float
PROJECTED_CURSOR_DISTANCE
= 5
const
float
DEBUG_QUICK_UNRESTRAIN_TIME
= 1.0
const
float
MELEE_ITEM_DAMAGE
= 0.35
const
int
HAIR_SELECTION_COUNT
= 45
const
int
INPUT_EXCLUDE_ALL
= 0
const
int
INPUT_EXCLUDE_INVENTORY
= 1
const
int
INPUT_EXCLUDE_MOUSE_ALL
= 2
const
int
INPUT_EXCLUDE_MOUSE_RADIAL
= 3
const
int
INPUT_EXCLUDE_MAP
= 4
class
GameConstants
CFG_FILE_ADDITIONAL_INFO
= "$profile:serverInfo.cfg"
DEPRECATED.
Ishodniki
scripts
3_Game
DayZ
constants.c
Создано системой
1.13.2