14 if (player.GetStatWet().Get() == player.GetStatWet().GetMax())
22 if (player.GetStatWet().Get() == player.GetStatWet().GetMin())
31 if (player.m_NotifiersManager)
32 player.m_NotifiersManager.ActivateByType(
eNotifiers.NTF_WETNESS);
43 if (player.m_NotifiersManager)
44 player.m_NotifiersManager.DeactivateByType(
eNotifiers.NTF_WETNESS);
49 string wetness =
m_Player.GetStatWet().Get().ToString();
50 string wetness_min =
m_Player.GetStatWet().GetMin().ToString();
51 return "wetness:"+wetness+
" | " +
"wetness min:"+wetness_min;
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
overall time this modifier was active
bool m_AnalyticsStatsEnabled
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
enum eModifierSyncIDs DEFAULT_TICK_TIME_ACTIVE
override void OnReconnect(PlayerBase player)
override bool ActivateCondition(PlayerBase player)
override bool DeactivateCondition(PlayerBase player)
override void OnActivate(PlayerBase player)
override void OnDeactivate(PlayerBase player)
override string GetDebugTextSimple()
override string GetDebugText()