13 float stomach =
m_Player.m_PlayerStomach.GetStomachVolume();
24 SymptomBase symptom = player.GetSymptomManager().QueueUpPrimarySymptom(SymptomIDs.SYMPTOM_VOMIT);
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
overall time this modifier was active
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
enum eModifierSyncIDs DEFAULT_TICK_TIME_ACTIVE
static ref Param1< float > PARAM1_FLOAT
const int VOMIT_THRESHOLD
last User Action message lifetime [s] (default: 30s)
override bool ActivateCondition(PlayerBase player)
override void OnActivate(PlayerBase player)
override bool DeactivateCondition(PlayerBase player)