|
| | JUNCTURE_NOT_REQUIRED |
| |
| | JUNCTURE_ACQUIRED |
| |
| | JUNCTURE_DENIED |
| |
| | ERROR |
| |
| enum | HandEventID {
UNKNOWN
, TAKE
, MOVETO
, DROP
,
THROW
, SWAP
, FORCESWAP
, DESTROY
,
CREATED
, DESTROYED
, REPLACE
, REPLACE2
,
REPLACE3
, REPLACED
, HUMANCOMMAND_ACTION_FINISHED
, HUMANCOMMAND_ACTION_ABORTED
,
ANIMEVENT_CHANGE_HIDE
} |
| | events Подробнее...
|
| |
| enum | JunctureRequestResult |
| |
| | m_EventID = 0 |
| |
| int | m_AnimationID = -1 |
| |
| DayZPlayer | m_Player |
| |
| ref InventoryLocation | m_Src |
| |
| bool | m_IsJuncture |
| |
| bool | m_IsRemote |
| |
| void | HandEventBase (Man p=null, InventoryLocation src=null) |
| |
| HandEventID | GetEventID () |
| |
| bool | IsAuthoritative () |
| |
| bool | IsOwner () |
| |
| bool | IsProxy () |
| |
| void | ReadFromContext (ParamsReadContext ctx) |
| |
| void | WriteToContext (ParamsWriteContext ctx) |
| |
| InventoryLocation | GetSrc () |
| |
| EntityAI | GetSrcEntity () |
| |
| EntityAI | GetSecondSrcEntity () |
| |
| InventoryLocation | GetDst () |
| |
| int | GetAnimationID () |
| |
| bool | AcquireInventoryJunctureFromServer (notnull Man player) |
| |
| bool | CheckRequest () |
| |
| bool | CheckRequestEx (InventoryValidation validation) |
| |
| bool | CanPerformEvent () |
| |
| bool | CanPerformEventEx (InventoryValidation validation) |
| |
| bool | CheckRequestSrc () |
| |
| bool | IsServerSideOnly () |
| |
| static HandEventBase | HandEventFactory (HandEventID id, Man p=null, InventoryLocation src=null) |
| |
| static HandEventBase | CreateHandEventFromContext (ParamsReadContext ctx) |
| |
| string | DumpToString () |
| |
| bool | ReserveInventory () |
| |
| void | ClearInventoryReservation () |
| |
| HandEventBase | HandAnimEventFactory (WeaponEvents type, Man p=null, InventoryLocation src=null) |
| |