|
| JUNCTURE_NOT_REQUIRED |
|
| JUNCTURE_ACQUIRED |
|
| JUNCTURE_DENIED |
|
| ERROR |
|
enum | HandEventID {
UNKNOWN
, TAKE
, MOVETO
, DROP
,
THROW
, SWAP
, FORCESWAP
, DESTROY
,
CREATED
, DESTROYED
, REPLACE
, REPLACE2
,
REPLACE3
, REPLACED
, HUMANCOMMAND_ACTION_FINISHED
, HUMANCOMMAND_ACTION_ABORTED
,
ANIMEVENT_CHANGE_HIDE
} |
| events Подробнее...
|
|
enum | JunctureRequestResult |
|
| m_EventID = 0 |
|
int | m_AnimationID = -1 |
|
DayZPlayer | m_Player |
|
ref InventoryLocation | m_Src |
|
bool | m_IsJuncture |
|
bool | m_IsRemote |
|
void | HandEventBase (Man p=null, InventoryLocation src=null) |
|
HandEventID | GetEventID () |
|
bool | IsAuthoritative () |
|
bool | IsOwner () |
|
bool | IsProxy () |
|
void | ReadFromContext (ParamsReadContext ctx) |
|
void | WriteToContext (ParamsWriteContext ctx) |
|
InventoryLocation | GetSrc () |
|
EntityAI | GetSrcEntity () |
|
EntityAI | GetSecondSrcEntity () |
|
InventoryLocation | GetDst () |
|
int | GetAnimationID () |
|
bool | AcquireInventoryJunctureFromServer (notnull Man player) |
|
bool | CheckRequest () |
|
bool | CheckRequestEx (InventoryValidation validation) |
|
bool | CanPerformEvent () |
|
bool | CanPerformEventEx (InventoryValidation validation) |
|
bool | CheckRequestSrc () |
|
bool | IsServerSideOnly () |
|
static HandEventBase | HandEventFactory (HandEventID id, Man p=null, InventoryLocation src=null) |
|
static HandEventBase | CreateHandEventFromContext (ParamsReadContext ctx) |
|
string | DumpToString () |
|
bool | ReserveInventory () |
|
void | ClearInventoryReservation () |
|
HandEventBase | HandAnimEventFactory (WeaponEvents type, Man p=null, InventoryLocation src=null) |
|