DayZ 1.27
DayZ Explorer by KGB
 
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MorphineMdfr.c
См. документацию.
2{
3 const int LIFETIME = 60;
4
16
17 override bool ActivateCondition(PlayerBase player)
18 {
19 return false;
20 }
21
22 override void OnReconnect(PlayerBase player)
23 {
24 OnActivate(player);
25 }
26
27 override string GetDebugText()
28 {
29 return (LIFETIME - GetAttachedTime()).ToString();
30 }
31
32 override void OnActivate(PlayerBase player)
33 {
34 if (player.GetBrokenLegs() != eBrokenLegs.NO_BROKEN_LEGS)
35 player.m_ShockHandler.SetMultiplier(0.1); //was 0.5 //Switch the shock multiplier NEED A CONST
36
37 player.IncreaseHealingsCount();
38 m_Player.m_InjuryHandler.m_ForceInjuryAnimMask = m_Player.m_InjuryHandler.m_ForceInjuryAnimMask | eInjuryOverrides.MORPHINE;
39 }
40
41 override void OnDeactivate(PlayerBase player)
42 {
43
44 if (player.GetBrokenLegs() != eBrokenLegs.NO_BROKEN_LEGS)
45 player.m_ShockHandler.SetMultiplier(1); //Reset the shock multiplier when modifier stops
46
47 player.DecreaseHealingsCount();
48 m_Player.m_InjuryHandler.m_ForceInjuryAnimMask = m_Player.m_InjuryHandler.m_ForceInjuryAnimMask & ~eInjuryOverrides.MORPHINE;
49 }
50
51 override bool DeactivateCondition(PlayerBase player)
52 {
53 float attached_time = GetAttachedTime();
54
55 if (attached_time >= LIFETIME)
56 return true;
57 else
58 return false;
59 }
60}
eBrokenLegs
Определения EBrokenLegs.c:2
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Определения Effect.c:49
DayZPlayer m_Player
Определения Hand_Events.c:42
bool m_TrackActivatedTime
overall time this modifier was active
Определения ModifierBase.c:14
float GetAttachedTime()
Определения ModifierBase.c:150
void DisableActivateCheck()
Определения ModifierBase.c:81
bool m_AnalyticsStatsEnabled
Определения ModifierBase.c:31
float m_TickIntervalActive
Определения ModifierBase.c:18
float m_TickIntervalInactive
Определения ModifierBase.c:17
bool m_IsPersistent
should this modifier track overall time it was active ?
Определения ModifierBase.c:15
const int DEFAULT_TICK_TIME_INACTIVE
Определения ModifiersManager.c:29
void OnActivate()
Определения Trap_LandMine.c:67
Определения BreathVapourMdfr.c:4
override bool DeactivateCondition(PlayerBase player)
Определения MorphineMdfr.c:51
override bool ActivateCondition(PlayerBase player)
Определения MorphineMdfr.c:17
override string GetDebugText()
Определения MorphineMdfr.c:27
override void OnReconnect(PlayerBase player)
Определения MorphineMdfr.c:22
override void OnActivate(PlayerBase player)
Определения MorphineMdfr.c:32
override void OnDeactivate(PlayerBase player)
Определения MorphineMdfr.c:41
override void Init()
Определения MorphineMdfr.c:5
const int LIFETIME
Определения MorphineMdfr.c:3
Определения MorphineMdfr.c:2
Определения PlayerBaseClient.c:2
eModifiers
Определения eModifiers.c:2
static proto string ToString(void var, bool type=false, bool name=false, bool quotes=true)
Return string representation of variable.