DayZ 1.27
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◆ HasTarget()

override bool CreateActionComponent::HasTarget ( )

См. определение в файле ActionConsumeSingle.c строка 89

90{
91 const int DEFAULT_CONSUMED_QUANTITY = 1;
92
94 {
95 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_LICKBATTERY;
96 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_LICKBATTERY;
97
98 m_Text = "#eat";
99 }
100
102 {
104 }
105
106 override bool HasProneException()
107 {
108 return true;
109 }
110
111 override bool HasTarget()
112 {
113 return false;
114 }
115
116 override void CreateConditionComponents()
117 {
118 m_ConditionItem = new CCINotRuinedAndEmpty();
119 m_ConditionTarget = new CCTSelf();
120 }
121
122 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
123 {
124 ConsumeConditionData dta = new ConsumeConditionData(player,item);
125 return super.ActionCondition(player, target, item) && player.CanEatAndDrink() && player.CanConsumeFood(dta) && item.CanBeConsumed(dta);
126 }
127
128 override void OnExecuteServer(ActionData action_data)
129 {
130 PlayerBase player = action_data.m_Player;
131
132 if (player && action_data.m_MainItem)
133 {
134 PlayerConsumeData consumeData = new PlayerConsumeData();
135 consumeData.m_Type = EConsumeType.ITEM_SINGLE_TIME;
136 consumeData.m_Amount = GetConsumedQuantity();
137 consumeData.m_Source = action_data.m_MainItem;
138 consumeData.m_Agents = action_data.m_Player.GetBloodyHandsPenaltyAgents();
139
140 player.Consume(consumeData);
141 }
142 }
143
144 override void OnEndServer(ActionData action_data)
145 {
146 super.OnEndServer(action_data);
147
148 if (action_data.m_MainItem && (action_data.m_MainItem.GetQuantity() <= 0))
149 action_data.m_MainItem.SetQuantity(0);
150 }
151}
152
154class ActionConsumeSingleCB : ActionSingleUseBaseCB
155{
156 override void CreateActionComponent()
157 {
158 m_ActionData.m_ActionComponent = new CASingleUseQuantityEdible(UAQuantityConsumed.DEFAULT);
159 }
160}
int m_CommandUIDProne
Определения ActionBase.c:32
int m_CommandUID
Определения ActionBase.c:31
ActionBase ActionData
Определения ActionBase.c:30
override void OnEndServer(ActionData action_data)
Определения ActionConsumeSingle.c:122
const int DEFAULT_CONSUMED_QUANTITY
Определения ActionConsumeSingle.c:69
int GetConsumedQuantity()
Определения ActionConsumeSingle.c:79
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionConsumeSingle.c:100
void ActionConsumeSingle()
Определения ActionConsumeSingle.c:71
override void OnExecuteServer(ActionData action_data)
Определения ActionConsumeSingle.c:106
override bool HasProneException()
Определения ActionConsumeSingle.c:84
override void CreateConditionComponents()
Определения ActionConsumeSingle.c:94
override bool HasTarget()
Определения ActionConsumeSingle.c:89
class ActionTargets ActionTarget
EConsumeType
Определения EConsumeType.c:2
override void CreateActionComponent()
Определения ActionSingleUseBase.c:3
Определения CCTSelf.c:2
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
EConsumeType m_Type
Определения PlayerConsumeData.c:8
float m_Amount
Определения PlayerConsumeData.c:3
int m_Agents
Определения PlayerConsumeData.c:4
ItemBase m_Source
Определения PlayerConsumeData.c:7
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602