DayZ 1.27
DayZ Explorer by KGB
 
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◆ OnEndServer()

override void CreateActionComponent::OnEndServer ( ActionData action_data)

См. определение в файле ActionConsumeSingle.c строка 122

123{
124 const int DEFAULT_CONSUMED_QUANTITY = 1;
125
127 {
128 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_LICKBATTERY;
129 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_LICKBATTERY;
130
131 m_Text = "#eat";
132 }
133
135 {
137 }
138
139 override bool HasProneException()
140 {
141 return true;
142 }
143
144 override bool HasTarget()
145 {
146 return false;
147 }
148
149 override void CreateConditionComponents()
150 {
151 m_ConditionItem = new CCINotRuinedAndEmpty();
152 m_ConditionTarget = new CCTSelf();
153 }
154
155 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
156 {
157 ConsumeConditionData dta = new ConsumeConditionData(player,item);
158 return super.ActionCondition(player, target, item) && player.CanEatAndDrink() && player.CanConsumeFood(dta) && item.CanBeConsumed(dta);
159 }
160
161 override void OnExecuteServer(ActionData action_data)
162 {
163 PlayerBase player = action_data.m_Player;
164
165 if (player && action_data.m_MainItem)
166 {
167 PlayerConsumeData consumeData = new PlayerConsumeData();
168 consumeData.m_Type = EConsumeType.ITEM_SINGLE_TIME;
169 consumeData.m_Amount = GetConsumedQuantity();
170 consumeData.m_Source = action_data.m_MainItem;
171 consumeData.m_Agents = action_data.m_Player.GetBloodyHandsPenaltyAgents();
172
173 player.Consume(consumeData);
174 }
175 }
176
177 override void OnEndServer(ActionData action_data)
178 {
179 super.OnEndServer(action_data);
180
181 if (action_data.m_MainItem && (action_data.m_MainItem.GetQuantity() <= 0))
182 action_data.m_MainItem.SetQuantity(0);
183 }
184}
185
187class ActionConsumeSingleCB : ActionSingleUseBaseCB
188{
189 override void CreateActionComponent()
190 {
191 m_ActionData.m_ActionComponent = new CASingleUseQuantityEdible(UAQuantityConsumed.DEFAULT);
192 }
193}
int m_CommandUIDProne
Определения ActionBase.c:32
int m_CommandUID
Определения ActionBase.c:31
ActionBase ActionData
Определения ActionBase.c:30
override void OnEndServer(ActionData action_data)
Определения ActionConsumeSingle.c:122
const int DEFAULT_CONSUMED_QUANTITY
Определения ActionConsumeSingle.c:69
int GetConsumedQuantity()
Определения ActionConsumeSingle.c:79
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionConsumeSingle.c:100
void ActionConsumeSingle()
Определения ActionConsumeSingle.c:71
override void OnExecuteServer(ActionData action_data)
Определения ActionConsumeSingle.c:106
override bool HasProneException()
Определения ActionConsumeSingle.c:84
override void CreateConditionComponents()
Определения ActionConsumeSingle.c:94
override bool HasTarget()
Определения ActionConsumeSingle.c:89
class ActionTargets ActionTarget
EConsumeType
Определения EConsumeType.c:2
override void CreateActionComponent()
Определения ActionSingleUseBase.c:3
Определения CCTSelf.c:2
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
EConsumeType m_Type
Определения PlayerConsumeData.c:8
float m_Amount
Определения PlayerConsumeData.c:3
int m_Agents
Определения PlayerConsumeData.c:4
ItemBase m_Source
Определения PlayerConsumeData.c:7
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602