DayZ 1.27
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◆ CreateConditionComponents()

override void CreateActionComponent::CreateConditionComponents ( )

См. определение в файле ActionConsumeSingle.c строка 94

95{
96 const int DEFAULT_CONSUMED_QUANTITY = 1;
97
99 {
100 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_LICKBATTERY;
101 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_LICKBATTERY;
102
103 m_Text = "#eat";
104 }
105
107 {
109 }
110
111 override bool HasProneException()
112 {
113 return true;
114 }
115
116 override bool HasTarget()
117 {
118 return false;
119 }
120
121 override void CreateConditionComponents()
122 {
123 m_ConditionItem = new CCINotRuinedAndEmpty();
124 m_ConditionTarget = new CCTSelf();
125 }
126
127 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
128 {
129 ConsumeConditionData dta = new ConsumeConditionData(player,item);
130 return super.ActionCondition(player, target, item) && player.CanEatAndDrink() && player.CanConsumeFood(dta) && item.CanBeConsumed(dta);
131 }
132
133 override void OnExecuteServer(ActionData action_data)
134 {
135 PlayerBase player = action_data.m_Player;
136
137 if (player && action_data.m_MainItem)
138 {
139 PlayerConsumeData consumeData = new PlayerConsumeData();
140 consumeData.m_Type = EConsumeType.ITEM_SINGLE_TIME;
141 consumeData.m_Amount = GetConsumedQuantity();
142 consumeData.m_Source = action_data.m_MainItem;
143 consumeData.m_Agents = action_data.m_Player.GetBloodyHandsPenaltyAgents();
144
145 player.Consume(consumeData);
146 }
147 }
148
149 override void OnEndServer(ActionData action_data)
150 {
151 super.OnEndServer(action_data);
152
153 if (action_data.m_MainItem && (action_data.m_MainItem.GetQuantity() <= 0))
154 action_data.m_MainItem.SetQuantity(0);
155 }
156}
157
159class ActionConsumeSingleCB : ActionSingleUseBaseCB
160{
161 override void CreateActionComponent()
162 {
163 m_ActionData.m_ActionComponent = new CASingleUseQuantityEdible(UAQuantityConsumed.DEFAULT);
164 }
165}
int m_CommandUIDProne
Определения ActionBase.c:32
int m_CommandUID
Определения ActionBase.c:31
ActionBase ActionData
Определения ActionBase.c:30
override void OnEndServer(ActionData action_data)
Определения ActionConsumeSingle.c:122
const int DEFAULT_CONSUMED_QUANTITY
Определения ActionConsumeSingle.c:69
int GetConsumedQuantity()
Определения ActionConsumeSingle.c:79
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionConsumeSingle.c:100
void ActionConsumeSingle()
Определения ActionConsumeSingle.c:71
override void OnExecuteServer(ActionData action_data)
Определения ActionConsumeSingle.c:106
override bool HasProneException()
Определения ActionConsumeSingle.c:84
override void CreateConditionComponents()
Определения ActionConsumeSingle.c:94
override bool HasTarget()
Определения ActionConsumeSingle.c:89
class ActionTargets ActionTarget
EConsumeType
Определения EConsumeType.c:2
override void CreateActionComponent()
Определения ActionSingleUseBase.c:3
Определения CCTSelf.c:2
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
EConsumeType m_Type
Определения PlayerConsumeData.c:8
float m_Amount
Определения PlayerConsumeData.c:3
int m_Agents
Определения PlayerConsumeData.c:4
ItemBase m_Source
Определения PlayerConsumeData.c:7
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602