DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ ActionCondition()

override bool CreateActionComponent::ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )

См. определение в файле ActionConsumeSingle.c строка 100

101{
102 const int DEFAULT_CONSUMED_QUANTITY = 1;
103
105 {
106 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_LICKBATTERY;
107 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_LICKBATTERY;
108
109 m_Text = "#eat";
110 }
111
113 {
115 }
116
117 override bool HasProneException()
118 {
119 return true;
120 }
121
122 override bool HasTarget()
123 {
124 return false;
125 }
126
127 override void CreateConditionComponents()
128 {
129 m_ConditionItem = new CCINotRuinedAndEmpty();
130 m_ConditionTarget = new CCTSelf();
131 }
132
133 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
134 {
135 ConsumeConditionData dta = new ConsumeConditionData(player,item);
136 return super.ActionCondition(player, target, item) && player.CanEatAndDrink() && player.CanConsumeFood(dta) && item.CanBeConsumed(dta);
137 }
138
139 override void OnExecuteServer(ActionData action_data)
140 {
141 PlayerBase player = action_data.m_Player;
142
143 if (player && action_data.m_MainItem)
144 {
145 PlayerConsumeData consumeData = new PlayerConsumeData();
146 consumeData.m_Type = EConsumeType.ITEM_SINGLE_TIME;
147 consumeData.m_Amount = GetConsumedQuantity();
148 consumeData.m_Source = action_data.m_MainItem;
149 consumeData.m_Agents = action_data.m_Player.GetBloodyHandsPenaltyAgents();
150
151 player.Consume(consumeData);
152 }
153 }
154
155 override void OnEndServer(ActionData action_data)
156 {
157 super.OnEndServer(action_data);
158
159 if (action_data.m_MainItem && (action_data.m_MainItem.GetQuantity() <= 0))
160 action_data.m_MainItem.SetQuantity(0);
161 }
162}
163
165class ActionConsumeSingleCB : ActionSingleUseBaseCB
166{
167 override void CreateActionComponent()
168 {
169 m_ActionData.m_ActionComponent = new CASingleUseQuantityEdible(UAQuantityConsumed.DEFAULT);
170 }
171}
int m_CommandUIDProne
Определения ActionBase.c:32
int m_CommandUID
Определения ActionBase.c:31
ActionBase ActionData
Определения ActionBase.c:30
override void OnEndServer(ActionData action_data)
Определения ActionConsumeSingle.c:122
const int DEFAULT_CONSUMED_QUANTITY
Определения ActionConsumeSingle.c:69
int GetConsumedQuantity()
Определения ActionConsumeSingle.c:79
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionConsumeSingle.c:100
void ActionConsumeSingle()
Определения ActionConsumeSingle.c:71
override void OnExecuteServer(ActionData action_data)
Определения ActionConsumeSingle.c:106
override bool HasProneException()
Определения ActionConsumeSingle.c:84
override void CreateConditionComponents()
Определения ActionConsumeSingle.c:94
override bool HasTarget()
Определения ActionConsumeSingle.c:89
class ActionTargets ActionTarget
EConsumeType
Определения EConsumeType.c:2
override void CreateActionComponent()
Определения ActionSingleUseBase.c:3
Определения CCTSelf.c:2
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
EConsumeType m_Type
Определения PlayerConsumeData.c:8
float m_Amount
Определения PlayerConsumeData.c:3
int m_Agents
Определения PlayerConsumeData.c:4
ItemBase m_Source
Определения PlayerConsumeData.c:7
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602