DayZ 1.27
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◆ OnExecuteServer()

override void CreateActionComponent::OnExecuteServer ( ActionData action_data)

См. определение в файле ActionConsumeSingle.c строка 106

107{
108 const int DEFAULT_CONSUMED_QUANTITY = 1;
109
111 {
112 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_LICKBATTERY;
113 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_LICKBATTERY;
114
115 m_Text = "#eat";
116 }
117
119 {
121 }
122
123 override bool HasProneException()
124 {
125 return true;
126 }
127
128 override bool HasTarget()
129 {
130 return false;
131 }
132
133 override void CreateConditionComponents()
134 {
135 m_ConditionItem = new CCINotRuinedAndEmpty();
136 m_ConditionTarget = new CCTSelf();
137 }
138
139 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
140 {
141 ConsumeConditionData dta = new ConsumeConditionData(player,item);
142 return super.ActionCondition(player, target, item) && player.CanEatAndDrink() && player.CanConsumeFood(dta) && item.CanBeConsumed(dta);
143 }
144
145 override void OnExecuteServer(ActionData action_data)
146 {
147 PlayerBase player = action_data.m_Player;
148
149 if (player && action_data.m_MainItem)
150 {
151 PlayerConsumeData consumeData = new PlayerConsumeData();
152 consumeData.m_Type = EConsumeType.ITEM_SINGLE_TIME;
153 consumeData.m_Amount = GetConsumedQuantity();
154 consumeData.m_Source = action_data.m_MainItem;
155 consumeData.m_Agents = action_data.m_Player.GetBloodyHandsPenaltyAgents();
156
157 player.Consume(consumeData);
158 }
159 }
160
161 override void OnEndServer(ActionData action_data)
162 {
163 super.OnEndServer(action_data);
164
165 if (action_data.m_MainItem && (action_data.m_MainItem.GetQuantity() <= 0))
166 action_data.m_MainItem.SetQuantity(0);
167 }
168}
169
171class ActionConsumeSingleCB : ActionSingleUseBaseCB
172{
173 override void CreateActionComponent()
174 {
175 m_ActionData.m_ActionComponent = new CASingleUseQuantityEdible(UAQuantityConsumed.DEFAULT);
176 }
177}
int m_CommandUIDProne
Определения ActionBase.c:32
int m_CommandUID
Определения ActionBase.c:31
ActionBase ActionData
Определения ActionBase.c:30
override void OnEndServer(ActionData action_data)
Определения ActionConsumeSingle.c:122
const int DEFAULT_CONSUMED_QUANTITY
Определения ActionConsumeSingle.c:69
int GetConsumedQuantity()
Определения ActionConsumeSingle.c:79
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionConsumeSingle.c:100
void ActionConsumeSingle()
Определения ActionConsumeSingle.c:71
override void OnExecuteServer(ActionData action_data)
Определения ActionConsumeSingle.c:106
override bool HasProneException()
Определения ActionConsumeSingle.c:84
override void CreateConditionComponents()
Определения ActionConsumeSingle.c:94
override bool HasTarget()
Определения ActionConsumeSingle.c:89
class ActionTargets ActionTarget
EConsumeType
Определения EConsumeType.c:2
override void CreateActionComponent()
Определения ActionSingleUseBase.c:3
Определения CCTSelf.c:2
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
EConsumeType m_Type
Определения PlayerConsumeData.c:8
float m_Amount
Определения PlayerConsumeData.c:3
int m_Agents
Определения PlayerConsumeData.c:4
ItemBase m_Source
Определения PlayerConsumeData.c:7
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602