79 {
80 super.CopyOldPropertiesToNew(old_item, new_item);
81
83 Class.CastTo(sticks, new_item);
84
86 Class.CastTo(ingredient, old_item);
87
88 MiscGameplayFunctions.TransferItemProperties(ingredient, sticks);
89
91 }
class GP5GasMask extends MaskBase ItemBase
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)