76 {
77 super.CopyOldPropertiesToNew(old_item, new_item);
78
80 Class.CastTo(sticks, new_item);
81
83 Class.CastTo(ingredient, old_item);
84
85 MiscGameplayFunctions.TransferItemProperties(ingredient, sticks);
86
88 }
class GP5GasMask extends MaskBase ItemBase
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)