DayZ 1.26
DayZ Explorer by KGB
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Закрытые члены | |
void | BreakLongWoodenStick (EntityAI old_item, string new_item_type, PlayerBase player, int count) |
override void | CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item) |
Закрытые члены унаследованные от ReplaceItemWithNewLambdaBase | |
bool | WantCreateNewEntity () |
bool | CanExecuteLambda () |
bool | PrepareLocations () |
Step A. - prepare inventory locations. | |
void | RemoveOldItemFromLocation () |
Step B. - free location for new item @NOTE this operation does not delete the object, only removes it from inventory location. | |
void | UndoRemoveOldItemFromLocation () |
void | RemoveNetworkObjectInfo () |
Step C. - remove network part of the object @NOTE this operation does not delete the object, only removes its network part (and deletes it on client) | |
void | UndoRemoveNetworkObjectInfo () |
EntityAI | CreateNewEntity () |
Step D. - create new entity (LOCAL) with specified type. | |
void | CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item) |
Step E. copy properties from old object to the created one. | |
void | DeleteOldEntity () |
Step F. - deletes physically old item. | |
void | CreateNetworkObjectInfo (EntityAI new_item) |
Step G. - create NetworkObjectInfo for new item. | |
void | OnSuccess (EntityAI new_item) |
Step H. - notification on finish. | |
void | OnAbort () |
Step Out - notification on abort. | |
void | Execute (HumanInventoryWithFSM fsm_to_notify=null) |
string | DumpToString () |
Закрытые данные | |
int | m_ItemCount |
Закрытые данные унаследованные от ReplaceItemWithNewLambdaBase | |
ref InventoryLocation | m_OldLocation |
ref InventoryLocation | m_NewLocation |
bool | m_RemoveFromLocationPassed = false |
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inlineprivate |
Перекрестные ссылки m_ItemCount.
Перекрестные ссылки Class::CastTo() и m_ItemCount.
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private |
Используется в BreakLongWoodenStick() и CopyOldPropertiesToNew().