14 m_ID = SymptomIDs.SYMPTOM_FAINT;
20 if (!
g_Game.IsDedicatedServer())
21 m_FaintEffect = PPERequester_UnconEffects.Cast(PPERequesterBank.GetRequester(PPERequester_UnconEffects));
27 if (params && params.param1 == SymptomIDs.SYMPTOM_FAINT)
29 if (!
g_Game.IsDedicatedServer())
36 Param1<float> vignette =
new Param1<float>(0.0);
73 if (!
g_Game.IsDedicatedServer())
static void SymptomLog(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
override void OnDestructed()
override void OnGetActivatedClient(PlayerBase player)
override void OnGetDeactivatedClient(PlayerBase player)
only gets called once on an active Symptom that is being deactivated
override void SetParam(Param p)
ref PPERequester_UnconEffects m_FaintEffect
static bool IsSymptomLogEnable()
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
float m_ServerUpdateInterval
bool m_DestroyOnAnimFinish
ref TFloatArray m_FloatArray