DayZ 1.30
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◆ OnGetDeactivatedClient()

override void FaintSymptom::OnGetDeactivatedClient ( PlayerBase player)
inlineprivate

only gets called once on an active Symptom that is being deactivated

См. определение в файле FaintState.c строка 63

64 {
65 if (LogManager.IsSymptomLogEnable())
66 Debug.SymptomLog("n/a", this.ToString(), "n/a", "OnGetDeactivated", m_Player.ToString());
67 }
string Debug()
Определения CachedEquipmentStorageBase.c:26
proto string ToString()
PlayerBase m_Player
Определения StateBase.c:8

Перекрестные ссылки LogManager::IsSymptomLogEnable(), SymptomBase::m_Player, Debug::SymptomLog() и ToString().