25 {
26 Param2<int, ref SymptomSyncData> params = Param2<int, ref SymptomSyncData>.Cast(p);
27 if (params && params.param1 == SymptomIDs.SYMPTOM_FAINT)
28 {
29 if (!
g_Game.IsDedicatedServer())
30 {
31 SymptomSyncData faintData = params.param2;
33 {
35 {
36 Param1<float> vignette = new Param1<float>(0.0);
38 }
40 }
44 {
47 }
48 }
49 }
50
51 #ifdef SERVER
53 #endif
54 }
ref PPERequester_UnconEffects m_FaintEffect
ref TFloatArray m_FloatArray