DayZ 1.26
DayZ Explorer by KGB
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Закрытые члены | |
void | SetIK (int pStance, int pMovement, bool pAim, bool pRArm, bool pLArm) |
void | SetIKStance (int pStance, bool pAim, bool pRArm, bool pLArm) |
void | SetIKMelee (int pHitType, bool pAim, bool pRArm, bool pLArm) |
void | SetIKAll (bool pAim, bool pRArm, bool pLArm) |
void | DayzPlayerItemBehaviorCfg () |
void | SetIKTwoHanded () |
void | SetIKPoleArms () |
void | SetPistols () |
void | SetFirearms () |
void | SetEmptyHanded () |
void | SetTwoHanded () |
void | SetToolsOneHanded () |
void | SetRestrained () |
void | SetSurrender () |
void | SetHeavyItems () |
void | SetPoleArms () |
Закрытые данные | |
int | m_iType |
int | m_iStanceMask |
combinations of STANCEMASK_ | |
int | m_StanceMovements [6] |
int | m_StanceRotation [6] |
6 stances -> all has movement mask, STANCEIDX_ ... is index | |
int | m_IKSettings [24] |
int | m_IKSettingsMelee [2] |
[stance][movement] mask for ik | |
int | m_iPerItemCameraUserData |
[inpact type] mask for ik (0 - light/1 - heavy) | |
float | m_fMoveHeadingFilterSpan |
per item camera user data - can be obtained in runtime by DayZPlayer.GetPerItemCameraUD() | |
float | m_fMoveHeadingSprintFilterSpan |
default delay of alignment when moving | |
float | m_fMoveHeadingProneFilterSpan |
delay of alignment when sprintinh | |
float | m_fMoveHeadingFilterSpeed |
delay of alignment when moving in prone stance | |
float | m_fMeleeEvadeHeadingFilterSpan |
max speed of alignment when moving | |
float | m_fMeleeEvadeHeadingFilterSpeed |
delay of alignment when evading | |
bool | m_bAttackLean |
max speed of alignment when evading | |
bool | m_bJumpAllowed |
default false | |
bool | m_bPlaceholder |
default true | |
Закрытые статические данные | |
static int | IKSETTING_AIMING = 0x1 |
bit mask of ik settings | |
static int | IKSETTING_RHAND = 0x2 |
static int | IKSETTING_LHAND = 0x4 |
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inlineprivate |
per item camera user data to be uninitialized
rotational delay to camera direction in move only (filter)
Перекрестные ссылки m_iStanceMask, m_StanceMovements и m_StanceRotation.
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inlineprivate |
Перекрестные ссылки m_bAttackLean, m_iPerItemCameraUserData, m_iStanceMask, m_iType, m_StanceMovements, DayZPlayerCameras::PERITEMUD_EMPTYHANDED и SetIKAll().
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inlineprivate |
Перекрестные ссылки m_iType, SetIKMelee() и SetIKStance().
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inlineprivate |
Перекрестные ссылки m_bAttackLean, m_bJumpAllowed, m_iPerItemCameraUserData, m_iStanceMask, m_iType, m_StanceMovements, DayZPlayerCameras::PERITEMUD_TWOHANDED и SetIKAll().
Перекрестные ссылки IKSETTING_AIMING, IKSETTING_LHAND и IKSETTING_RHAND.
Используется в SetHeavyItems().
Перекрестные ссылки IKSETTING_AIMING, IKSETTING_LHAND, IKSETTING_RHAND, m_IKSettings и m_IKSettingsMelee.
Используется в SetEmptyHanded(), SetHeavyItems(), SetRestrained() и SetToolsOneHanded().
Используется в SetFirearms(), SetHeavyItems(), SetIKPoleArms() и SetIKTwoHanded().
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inlineprivate |
Перекрестные ссылки IKSETTING_AIMING, IKSETTING_LHAND и IKSETTING_RHAND.
Используется в SetFirearms(), SetHeavyItems(), SetIKPoleArms() и SetIKTwoHanded().
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inlineprivate |
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inlineprivate |
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inlineprivate |
Перекрестные ссылки m_bAttackLean, m_iPerItemCameraUserData, m_iStanceMask, m_iType, m_StanceMovements, DayZPlayerCameras::PERITEMUD_TWOHANDED и SetIKPoleArms().
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inlineprivate |
Перекрестные ссылки m_bAttackLean, m_iPerItemCameraUserData, m_iStanceMask, m_iType, m_StanceMovements, m_StanceRotation, DayZPlayerCameras::PERITEMUD_ONEHANDED и SetIKAll().
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inlineprivate |
Перекрестные ссылки m_bAttackLean, m_iPerItemCameraUserData, m_iStanceMask, m_iType, m_StanceMovements, m_StanceRotation и DayZPlayerCameras::PERITEMUD_EMPTYHANDED.
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inlineprivate |
Перекрестные ссылки m_bAttackLean, m_iPerItemCameraUserData, m_iStanceMask, m_iType, m_StanceMovements, DayZPlayerCameras::PERITEMUD_ONEHANDED и SetIKAll().
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inlineprivate |
Перекрестные ссылки m_bAttackLean, m_iPerItemCameraUserData, m_iStanceMask, m_iType, m_StanceMovements, DayZPlayerCameras::PERITEMUD_TWOHANDED и SetIKTwoHanded().
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staticprivate |
bit mask of ik settings
Используется в SetIK(), SetIKAll() и SetIKStance().
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staticprivate |
Используется в SetIK(), SetIKAll() и SetIKStance().
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staticprivate |
Используется в SetIK(), SetIKAll() и SetIKStance().
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private |
max speed of alignment when evading
per weapon lean forward
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private |
default false
per weapon lean forward
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private |
default true
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private |
max speed of alignment when moving
evade caps
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private |
delay of alignment when evading
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private |
per item camera user data - can be obtained in runtime by DayZPlayer.GetPerItemCameraUD()
movement caps
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private |
delay of alignment when moving in prone stance
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private |
delay of alignment when sprintinh
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private |
default delay of alignment when moving
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private |
Используется в SetIKAll() и SetIKMelee().
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private |
[stance][movement] mask for ik
Используется в SetIKAll().
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private |
[inpact type] mask for ik (0 - light/1 - heavy)
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private |
combinations of STANCEMASK_
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private |
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private |
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private |
6 stances -> all has movement mask, STANCEIDX_ ... is index