DayZ 1.27
DayZ Explorer by KGB
 
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◆ SetPistols()

void HumanItemBehaviorCfg::SetPistols ( )
inlineprivate

См. определение в файле DayZPlayerCfgBase.c строка 167

168 {
169 m_iType = ItemBehaviorType.PISTOLS;
170
171 SetIKStance(DayZPlayerConstants.STANCEIDX_ERECT, false, true, false);
172 SetIKStance(DayZPlayerConstants.STANCEIDX_CROUCH, false, true, false);
173 SetIKStance(DayZPlayerConstants.STANCEIDX_PRONE, false, true, false);
174 SetIKStance(DayZPlayerConstants.STANCEIDX_RAISEDERECT, true, true, true);
175 SetIKStance(DayZPlayerConstants.STANCEIDX_RAISEDCROUCH, true, true, true);
176 SetIKStance(DayZPlayerConstants.STANCEIDX_RAISEDPRONE, true, true, true);
177
178 SetIK(DayZPlayerConstants.STANCEIDX_RAISEDERECT, DayZPlayerConstants.MOVEMENTIDX_SPRINT, false, true, false);
179
180 SetIKMelee(DayZPlayerConstants.MELEE_LIGHT, false, true, true);
181 SetIKMelee(DayZPlayerConstants.MELEE_HEAVY, false, true, true);
182 }
void SetIKMelee(int pHitType, bool pAim, bool pRArm, bool pLArm)
Определения humanitems.c:74
void SetIKStance(int pStance, bool pAim, bool pRArm, bool pLArm)
Определения humanitems.c:59
void SetIK(int pStance, int pMovement, bool pAim, bool pRArm, bool pLArm)
Определения humanitems.c:44
int m_iType
Определения humanitems.c:15
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602