168 {
169 m_iType = ItemBehaviorType.PISTOLS;
170
177
179
182 }
void SetIKMelee(int pHitType, bool pAim, bool pRArm, bool pLArm)
void SetIKStance(int pStance, bool pAim, bool pRArm, bool pLArm)
void SetIK(int pStance, int pMovement, bool pAim, bool pRArm, bool pLArm)
DayZPlayerConstants
defined in C++