DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ SetSurrender()

void HumanItemBehaviorCfg::SetSurrender ( )
inlineprivate

См. определение в файле DayZPlayerCfgBase.c строка 259

260 {
261 m_iType = ItemBehaviorType.EMPTYHANDED;
262
263 m_iStanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE;
264 m_iPerItemCameraUserData = DayZPlayerCameras.PERITEMUD_EMPTYHANDED;
265
266 m_StanceMovements[DayZPlayerConstants.STANCEIDX_ERECT] = DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK;
267 m_StanceMovements[DayZPlayerConstants.STANCEIDX_CROUCH] = DayZPlayerConstants.MOVEMENT_IDLE;
268 m_StanceMovements[DayZPlayerConstants.STANCEIDX_PRONE] = DayZPlayerConstants.MOVEMENT_IDLE;
269
270 m_StanceRotation[DayZPlayerConstants.STANCEIDX_PRONE] = DayZPlayerConstants.ROTATION_DISABLE;
271
272 m_bAttackLean = false;
273 }
int m_iStanceMask
combinations of STANCEMASK_
Определения humanitems.c:17
bool m_bAttackLean
max speed of alignment when evading
Определения humanitems.c:36
int m_iType
Определения humanitems.c:15
int m_StanceMovements[6]
Определения humanitems.c:18
int m_StanceRotation[6]
6 stances -> all has movement mask, STANCEIDX_ ... is index
Определения humanitems.c:19
int m_iPerItemCameraUserData
[inpact type] mask for ik (0 - light/1 - heavy)
Определения humanitems.c:22
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602

Перекрестные ссылки m_bAttackLean, m_iPerItemCameraUserData, m_iStanceMask, m_iType, m_StanceMovements, m_StanceRotation и DayZPlayerCameras::PERITEMUD_EMPTYHANDED.