DayZ 1.27
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◆ SetHeavyItems()

void HumanItemBehaviorCfg::SetHeavyItems ( )
inlineprivate

См. определение в файле DayZPlayerCfgBase.c строка 275

276 {
277 m_iType = ItemBehaviorType.HEAVY;
278
279 m_iStanceMask = DayZPlayerConstants.STANCEMASK_ERECT;
280 m_StanceMovements[DayZPlayerConstants.STANCEIDX_ERECT] = DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK;
281 m_iPerItemCameraUserData = DayZPlayerCameras.PERITEMUD_TWOHANDED;
282
283 SetIKAll(false, true, true);
284
285 m_bAttackLean = true;
286 m_bJumpAllowed = false;
287 }
int m_iStanceMask
combinations of STANCEMASK_
Определения humanitems.c:17
bool m_bJumpAllowed
default false
Определения humanitems.c:39
bool m_bAttackLean
max speed of alignment when evading
Определения humanitems.c:36
int m_iType
Определения humanitems.c:15
int m_StanceMovements[6]
Определения humanitems.c:18
void SetIKAll(bool pAim, bool pRArm, bool pLArm)
Определения humanitems.c:84
int m_iPerItemCameraUserData
[inpact type] mask for ik (0 - light/1 - heavy)
Определения humanitems.c:22
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602

Перекрестные ссылки m_bAttackLean, m_bJumpAllowed, m_iPerItemCameraUserData, m_iStanceMask, m_iType, m_StanceMovements, DayZPlayerCameras::PERITEMUD_TWOHANDED и SetIKAll().