DayZ 1.27
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◆ SetRestrained()

void HumanItemBehaviorCfg::SetRestrained ( )
inlineprivate

См. определение в файле DayZPlayerCfgBase.c строка 241

242 {
243 m_iType = ItemBehaviorType.EMPTYHANDED;
244
245 m_iStanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE;
246 m_iPerItemCameraUserData = DayZPlayerCameras.PERITEMUD_ONEHANDED;
247
248 m_StanceMovements[DayZPlayerConstants.STANCEIDX_ERECT] = DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK | DayZPlayerConstants.MOVEMENT_SPRINT;
249 m_StanceMovements[DayZPlayerConstants.STANCEIDX_CROUCH] = DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK;
250 m_StanceMovements[DayZPlayerConstants.STANCEIDX_PRONE] = DayZPlayerConstants.MOVEMENT_IDLE;
251
252 m_StanceRotation[DayZPlayerConstants.STANCEIDX_PRONE] = DayZPlayerConstants.ROTATION_DISABLE;
253
254 SetIKAll(false, true, true);
255
256 m_bAttackLean = false;
257 }
int m_iStanceMask
combinations of STANCEMASK_
Определения humanitems.c:17
bool m_bAttackLean
max speed of alignment when evading
Определения humanitems.c:36
int m_iType
Определения humanitems.c:15
int m_StanceMovements[6]
Определения humanitems.c:18
void SetIKAll(bool pAim, bool pRArm, bool pLArm)
Определения humanitems.c:84
int m_StanceRotation[6]
6 stances -> all has movement mask, STANCEIDX_ ... is index
Определения humanitems.c:19
int m_iPerItemCameraUserData
[inpact type] mask for ik (0 - light/1 - heavy)
Определения humanitems.c:22
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602

Перекрестные ссылки m_bAttackLean, m_iPerItemCameraUserData, m_iStanceMask, m_iType, m_StanceMovements, m_StanceRotation, DayZPlayerCameras::PERITEMUD_ONEHANDED и SetIKAll().