DayZ 1.27
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◆ SetEmptyHanded()

void HumanItemBehaviorCfg::SetEmptyHanded ( )
inlineprivate

См. определение в файле DayZPlayerCfgBase.c строка 199

200 {
201 m_iType = ItemBehaviorType.EMPTYHANDED;
202
203 m_iStanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_RAISEDERECT | DayZPlayerConstants.STANCEMASK_RAISEDPRONE;
204 m_iPerItemCameraUserData = DayZPlayerCameras.PERITEMUD_EMPTYHANDED;
205
206 m_StanceMovements[DayZPlayerConstants.STANCEIDX_RAISEDERECT] = DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK | DayZPlayerConstants.MOVEMENT_RUN;
207
208 SetIKAll(false, false, false);
209
210 m_bAttackLean = true;
211 }
int m_iStanceMask
combinations of STANCEMASK_
Определения humanitems.c:17
bool m_bAttackLean
max speed of alignment when evading
Определения humanitems.c:36
int m_iType
Определения humanitems.c:15
int m_StanceMovements[6]
Определения humanitems.c:18
void SetIKAll(bool pAim, bool pRArm, bool pLArm)
Определения humanitems.c:84
int m_iPerItemCameraUserData
[inpact type] mask for ik (0 - light/1 - heavy)
Определения humanitems.c:22
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602

Перекрестные ссылки m_bAttackLean, m_iPerItemCameraUserData, m_iStanceMask, m_iType, m_StanceMovements, DayZPlayerCameras::PERITEMUD_EMPTYHANDED и SetIKAll().