108 {
110
117
124
125
133
136
139 }
int m_iStanceMask
combinations of STANCEMASK_
float m_fMeleeEvadeHeadingFilterSpan
max speed of alignment when moving
bool m_bJumpAllowed
default false
float m_fMoveHeadingSprintFilterSpan
default delay of alignment when moving
bool m_bAttackLean
max speed of alignment when evading
float m_fMoveHeadingFilterSpeed
delay of alignment when moving in prone stance
float m_fMoveHeadingProneFilterSpan
delay of alignment when sprintinh
float m_fMoveHeadingFilterSpan
per item camera user data - can be obtained in runtime by DayZPlayer.GetPerItemCameraUD()
float m_fMeleeEvadeHeadingFilterSpeed
delay of alignment when evading
int m_StanceRotation[6]
6 stances -> all has movement mask, STANCEIDX_ ... is index
int m_iPerItemCameraUserData
[inpact type] mask for ik (0 - light/1 - heavy)
DayZPlayerConstants
defined in C++