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void | TripwireTrap () |
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override void | OnStoreSave (ParamsWriteContext ctx) |
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override bool | OnStoreLoad (ParamsReadContext ctx, int version) |
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override void | CreateTrigger () |
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override void | OnSteppedOn (EntityAI victim) |
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override void | OnItemLocationChanged (EntityAI old_owner, EntityAI new_owner) |
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override void | EEItemLocationChanged (notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc) |
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override void | EEHealthLevelChanged (int oldLevel, int newLevel, string zone) |
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override void | SetInactive (bool stop_timer=true) |
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void | SetState (int state_ID) |
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int | GetState () |
| returns one of STATE_...
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void | SetWireType (int wireType) |
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int | GetWireType () |
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override void | RefreshState () |
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override void | SetupTrapPlayer (PlayerBase player, bool set_position=true) |
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override void | StartDeactivate (PlayerBase player) |
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override bool | CanReceiveAttachment (EntityAI attachment, int slotId) |
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override bool | CanDisplayAttachmentSlot (int slot_id) |
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override void | EEItemAttached (EntityAI item, string slot_name) |
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override void | EEItemDetached (EntityAI item, string slot_name) |
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override void | EEKilled (Object killer) |
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void | FoldTripWire () |
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override void | OnInventoryEnter (Man player) |
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override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
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override void | OnPlacementCancelled (Man player) |
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override bool | IsDeployable () |
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override bool | IsTakeable () |
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override string | GetDeploySoundset () |
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override string | GetLoopDeploySoundset () |
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override void | SetActions () |
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void | UpdateProxySelections () |
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