DayZ 1.27
DayZ Explorer by KGB
 
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◆ CreateTrigger()

override void CreateTrigger ( )
protected

См. определение в файле Trap_TripWire.c строка 60

61 {
62 m_TrapTrigger = TripWireTrigger.Cast(GetGame().CreateObjectEx("TripWireTrigger", GetPosition(), SPAWN_FLAGS));
63 vector mins = "-0.75 0.3 -0.01";
64 vector maxs = "0.75 0.32 0.01";
65 m_TrapTrigger.SetOrientation(GetOrientation());
66 m_TrapTrigger.SetExtents(mins, maxs);
67 m_TrapTrigger.SetParentObject(this);
68
70 }
vector GetOrientation()
Определения AreaDamageManager.c:306
void DeferredEnableTrigger()
Определения TrapBase.c:497
enum SoundTypeTrap SPAWN_FLAGS
TrapTrigger m_TrapTrigger
Определения TrapBase.c:44
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto void Call(func fn, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
Определения EnConvert.c:106
proto native CGame GetGame()
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8

Перекрестные ссылки ScriptCallQueue::Call(), CALL_CATEGORY_SYSTEM, DeferredEnableTrigger(), CGame::GetCallQueue(), GetGame(), GetOrientation(), GetPosition, m_TrapTrigger и SPAWN_FLAGS.