59 if ((container.GetLiquidType() &
LIQUID_WATER) && container.GetQuantity() > 0 && !container.GetIsFrozen() && rags.GetHealthLevel() > 1)
74 float rags_health = rags.GetHealth(
"",
"");
75 int rags_quantity = rags.GetQuantity();
77 float rags_combined_damage = (100 - rags_health) * rags_quantity;
79 int liquid_quantity = container.GetQuantity();
80 int liquid_required = rags_combined_damage * 2;
85 if( liquid_quantity > liquid_required )
87 container.AddQuantity(-liquid_required);
88 heal = rags_combined_damage / rags_quantity;
93 used_ratio = liquid_quantity / liquid_required;
94 heal = (rags_combined_damage / rags_quantity) * used_ratio;
97 heal =
Math.
Clamp(heal, 0, (70 - rags_health));
98 rags.AddHealth(
"",
"",heal);
bool m_IngredientUseSoftSkills[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=BASE_CRAFT_ANIMATION_ID, bool showItem=false)
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
Super root of all classes in Enforce script.
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
override bool CanDo(ItemBase ingredients[], PlayerBase player)
override void Do(ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
static proto float Clamp(float value, float min, float max)
Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.