33 {
34 HumanCommandVehicle vehCommand = action_data.m_Player.GetCommand_Vehicle();
35 if (!vehCommand)
36 return;
37
38 auto vehicle = BoatScript.Cast(vehCommand.
GetTransport());
39 if (!vehicle)
40 return;
41
42 if (vehicle.GetNetworkMoveStrategy() == NetworkMoveStrategy.PHYSICS)
43 {
44
46 {
47 return;
48 }
49 }
50
51 vehicle.EngineStop();
52 }
proto native Transport GetTransport()
DayZPlayerInstanceType
defined in C++