DayZ 1.30
DayZ Explorer by KGB
 
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◆ CanPlay()

override bool HeavyBreathEvent1::CanPlay ( PlayerBase player)

См. определение в файле HeavyBreathEvents.c строка 31

32{
34 {
35 m_HasPriorityOverTypes = -1;//-1 for all
36
38 }
39
40 override bool CanPlay(PlayerBase player)
41 {
42 return true;
43 }
44
45 override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id,EPlayerSoundEventType type_other )
46 {
47 return true;
48 }
49}
50
52{
54 {
55 m_ID = EPlayerSoundEventID.HEAVY_BREATHING;
57 }
58}
eBleedingSourceType m_Type
int m_ID
Определения DustKickupEffects.c:26
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
Определения HeavyBreathEvents.c:36
void HeavyBreathSoundEventBase()
Определения HeavyBreathEvents.c:24
HeavyBreathSoundEventBase PlayerSoundEventBase HeavyBreathEvent1()
Определения HeavyBreathEvents.c:23
override bool CanPlay()
Определения MindStates.c:16
EPlayerSoundEventType
Определения PlayerSoundEventBase.c:2
EPlayerSoundEventType m_HasPriorityOverTypes
Определения PlayerSoundEventBase.c:41
EPlayerSoundEventID
Определения PlayerSoundEventHandler.c:3
int m_SoundVoiceAnimEventClassID
Определения SoundEvents.c:89
Определения PlayerBaseClient.c:2