DayZ
1.30
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CanPlay()
override
bool
HeavyBreathEvent1::CanPlay
(
PlayerBase
player
)
См. определение в файле
HeavyBreathEvents.c
строка
31
31
:
PlayerSoundEventBase
32
{
33
void
HeavyBreathSoundEventBase
()
34
{
35
m_HasPriorityOverTypes
= -1;
//-1 for all
36
37
m_Type
=
EPlayerSoundEventType
.GENERAL;
38
}
39
40
override
bool
CanPlay
(
PlayerBase
player)
41
{
42
return
true
;
43
}
44
45
override
bool
HasPriorityOverCurrent
(
PlayerBase
player,
EPlayerSoundEventID
other_state_id,
EPlayerSoundEventType
type_other )
46
{
47
return
true
;
48
}
49
}
50
51
class
HeavyBreathEvent1
:
HeavyBreathSoundEventBase
52
{
53
void
HeavyBreathEvent1
()
54
{
55
m_ID
=
EPlayerSoundEventID
.HEAVY_BREATHING;
56
m_SoundVoiceAnimEventClassID
= 907;
57
}
58
}
m_Type
eBleedingSourceType m_Type
Определения
4_World/DayZ/Classes/BleedingSources/BleedingSource.c:25
m_ID
int m_ID
Определения
DustKickupEffects.c:26
HasPriorityOverCurrent
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
Определения
HeavyBreathEvents.c:36
HeavyBreathSoundEventBase
void HeavyBreathSoundEventBase()
Определения
HeavyBreathEvents.c:24
HeavyBreathEvent1
HeavyBreathSoundEventBase PlayerSoundEventBase HeavyBreathEvent1()
Определения
HeavyBreathEvents.c:23
CanPlay
override bool CanPlay()
Определения
MindStates.c:16
EPlayerSoundEventType
EPlayerSoundEventType
Определения
PlayerSoundEventBase.c:2
m_HasPriorityOverTypes
EPlayerSoundEventType m_HasPriorityOverTypes
Определения
PlayerSoundEventBase.c:41
EPlayerSoundEventID
EPlayerSoundEventID
Определения
PlayerSoundEventHandler.c:3
m_SoundVoiceAnimEventClassID
int m_SoundVoiceAnimEventClassID
Определения
SoundEvents.c:89
HeavyBreathSoundEventBase
Определения
HeavyBreathEvents.c:2
PlayerBase
Определения
PlayerBaseClient.c:2
PlayerSoundEventBase
Определения
DamageEvents.c:2
Ishodniki
scripts
4_World
DayZ
Classes
SoundEvents
PlayerSoundEvents
Events
HeavyBreathEvents.c
Создано системой
1.13.2