DayZ 1.30
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◆ HasPriorityOverCurrent()

override bool HeavyBreathEvent1::HasPriorityOverCurrent ( PlayerBase player,
EPlayerSoundEventID other_state_id,
EPlayerSoundEventType type_other )

См. определение в файле HeavyBreathEvents.c строка 36

37{
39 {
40 m_HasPriorityOverTypes = -1;//-1 for all
41
43 }
44
45 override bool CanPlay(PlayerBase player)
46 {
47 return true;
48 }
49
50 override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id,EPlayerSoundEventType type_other )
51 {
52 return true;
53 }
54}
55
57{
59 {
60 m_ID = EPlayerSoundEventID.HEAVY_BREATHING;
62 }
63}
eBleedingSourceType m_Type
int m_ID
Определения DustKickupEffects.c:26
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
Определения HeavyBreathEvents.c:36
void HeavyBreathSoundEventBase()
Определения HeavyBreathEvents.c:24
HeavyBreathSoundEventBase PlayerSoundEventBase HeavyBreathEvent1()
Определения HeavyBreathEvents.c:23
override bool CanPlay()
Определения MindStates.c:16
EPlayerSoundEventType
Определения PlayerSoundEventBase.c:2
EPlayerSoundEventType m_HasPriorityOverTypes
Определения PlayerSoundEventBase.c:41
EPlayerSoundEventID
Определения PlayerSoundEventHandler.c:3
int m_SoundVoiceAnimEventClassID
Определения SoundEvents.c:89
Определения PlayerBaseClient.c:2