DayZ 1.30
DayZ Explorer by KGB
 
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HeavyBreathEvents.c
См. документацию.
2{
4 {
5 m_HasPriorityOverTypes = -1;//-1 for all
6
8 }
9
10 override bool CanPlay(PlayerBase player)
11 {
12 return true;
13 }
14
15 override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id,EPlayerSoundEventType type_other )
16 {
17 return true;
18 }
19}
20
22{
24 {
25 m_ID = EPlayerSoundEventID.HEAVY_BREATHING;
27 }
28}
eBleedingSourceType m_Type
int m_ID
Определения DustKickupEffects.c:26
HeavyBreathSoundEventBase PlayerSoundEventBase HeavyBreathEvent1()
Определения HeavyBreathEvents.c:23
EPlayerSoundEventType
Определения PlayerSoundEventBase.c:2
EPlayerSoundEventType m_HasPriorityOverTypes
Определения PlayerSoundEventBase.c:41
EPlayerSoundEventID
Определения PlayerSoundEventHandler.c:3
int m_SoundVoiceAnimEventClassID
Определения SoundEvents.c:89
void HeavyBreathSoundEventBase()
Определения HeavyBreathEvents.c:3
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
Определения HeavyBreathEvents.c:15
override bool CanPlay(PlayerBase player)
Определения HeavyBreathEvents.c:10
Определения PlayerBaseClient.c:2