Граф наследования:HeavyBreathSoundEventBase:Закрытые члены | |
| void | HeavyBreathSoundEventBase () |
| override bool | CanPlay (PlayerBase player) |
| override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
См. определение в файле HeavyBreathEvents.c строка 1