DayZ 1.27
DayZ Explorer by KGB
 
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ClientData.c
См. документацию.
2{
6
10
12
13 static void ResetClientData()
14 {
15 if ( m_PlayerBaseList )
16 m_PlayerBaseList.Clear();
17 if ( m_PlayerList && m_PlayerList.m_PlayerList )
18 m_PlayerList.m_PlayerList.Clear();
19 if ( m_LastNewPlayers && m_LastNewPlayers.m_PlayerList )
20 m_LastNewPlayers.m_PlayerList.Clear();
21 }
22
23 static void AddPlayerBase( Man player )
24 {
25 if ( m_PlayerBaseList && player != GetGame().GetPlayer() )
26 m_PlayerBaseList.Insert( player );
27 }
28
29 static void RemovePlayerBase( Man player )
30 {
31 if ( m_PlayerBaseList )
32 m_PlayerBaseList.RemoveItem( player );
33 }
34
36 {
37 foreach (auto sync_player : player_list.m_PlayerList)
38 {
39 PlayerIdentity identity = sync_player.m_Identity;
40 if (!identity)
41 {
42 ErrorEx("PlayerIdentity not synchronized before SyncPlayer", ErrorExSeverity.WARNING);
43 continue;
44 }
45
46 sync_player.m_UID = identity.GetPlainId();
47 sync_player.m_PlayerName = identity.GetPlainName();
48 }
49 }
50
52 {
53 if (m_PlayerList && m_PlayerList.m_PlayerList)
54 {
55 //Print("SyncEvent_OnRecievedPlayerList | " + m_PlayerList.m_PlayerList.Count());
56 }
57
58 SyncPlayerList new_players = SyncPlayerList.Compare(m_PlayerList, player_list);
59
60 if ( !m_LastNewPlayers )
61 {
62 m_LastNewPlayers = player_list;
63 }
64 else
65 {
67 }
68
69 m_PlayerList = SyncPlayerList.Compare(player_list, null);
70
71 #ifdef PLATFORM_CONSOLE
72 #ifndef PLATFORM_WINDOWS // if app is not on Windows with -XBOX parameter
73 array<string> newPlayersSimple = GetSimplePlayerList( new_players );
74 OnlineServices.LoadPermissions( newPlayersSimple );
76
77 if ( new_players.m_PlayerList.Count() > 0 )
78 {
80 }
81
82 if ( g_Game.GetGameState() == DayZGameState.IN_GAME )
83 {
85 }
86 #endif
87 #endif
88
89 SyncEvent_OnPlayerListUpdate.Invoke( player_list );
90 }
91
93 {
95 if ( m_PlayerList && m_PlayerList.m_PlayerList )
96 {
97 for ( int i = 0; i < m_PlayerList.m_PlayerList.Count(); i++ )
98 {
99 SyncPlayer player = m_PlayerList.m_PlayerList.Get( i );
100 ids.Insert( player.m_UID );
101 }
102 }
103
104 return ids;
105 }
106
108 {
110 if ( list )
111 {
112 for ( int i = 0; i < list.m_PlayerList.Count(); i++ )
113 {
114 SyncPlayer player = list.m_PlayerList.Get( i );
115 ids.Insert( player.m_UID );
116 }
117 }
118
119 return ids;
120 }
121
122 static void SyncEvent_OnEntityKilled( SyncEntityKillInfo entity_killed_data )
123 {
124 SyncEvent_OnEntityKilled.Invoke(entity_killed_data.m_EntityVictim, entity_killed_data.m_EntityKiller, entity_killed_data.m_EntitySource, entity_killed_data.m_IsHeadShot );
125 }
126
128 {
129 SyncEvent_OnPlayerIgnitedFireplace.Invoke(igante_type);
130 }
131}
DayZGame g_Game
Определения DayZGame.c:3868
EFireIgniteType
Определения EFireIgniteType.c:2
PlayerBase GetPlayer()
Определения ModifierBase.c:51
proto native BiosSessionService GetSessionService()
proto native void OnSessionPlayerListUpdate(array< string > newPlayers)
Alerts engine that players in current session have changed.
static ref ScriptInvoker SyncEvent_OnPlayerListUpdate
Определения ClientData.c:3
static void SyncEvent_PreprocessPlayerList(SyncPlayerList player_list)
Определения ClientData.c:35
static array< string > GetSimplePlayerList()
Определения ClientData.c:92
static ref SyncPlayerList m_PlayerList
Определения ClientData.c:8
static ref OnlineServices m_OnlineServices
Определения ClientData.c:11
static ref SyncPlayerList m_LastNewPlayers
Определения ClientData.c:9
static void RemovePlayerBase(Man player)
Определения ClientData.c:29
static void ResetClientData()
Определения ClientData.c:13
static void SyncEvent_OnPlayerIgnitedFireplace(EFireIgniteType igante_type)
Определения ClientData.c:127
static ref array< Man > m_PlayerBaseList
Определения ClientData.c:7
static void SyncEvent_OnEntityKilled(SyncEntityKillInfo entity_killed_data)
Определения ClientData.c:122
static void SyncEvent_OnRecievedPlayerList(SyncPlayerList player_list)
Определения ClientData.c:51
static void AddPlayerBase(Man player)
Определения ClientData.c:23
static ref ScriptInvoker SyncEvent_OnPlayerIgnitedFireplace
Определения ClientData.c:5
static array< string > GetSimplePlayerList(SyncPlayerList list)
Определения ClientData.c:107
static ref ScriptInvoker SyncEvent_OnEntityKilled
Определения ClientData.c:4
Определения ClientData.c:2
static bool GetMultiplayState()
Определения OnlineServices.c:512
static void LoadFriends()
Определения OnlineServices.c:234
static BiosClientServices m_ClientServices
Определения OnlineServices.c:10
static void LoadPermissions(array< string > player_list)
Определения OnlineServices.c:311
static void SetMultiplayState(bool state)
Определения OnlineServices.c:517
Определения OnlineServices.c:2
proto string GetPlainId()
plaintext unique id of player (cannot be used in database or logs)
proto string GetPlainName()
nick without any processing
The class that will be instanced (moddable)
Определения gameplay.c:389
ScriptInvoker Class provide list of callbacks usage:
Определения tools.c:116
EntityAI m_EntityVictim
Определения SyncEntityKill.c:3
EntityAI m_EntitySource
Определения SyncEntityKill.c:5
EntityAI m_EntityKiller
Определения SyncEntityKill.c:4
bool m_IsHeadShot
Определения SyncEntityKill.c:6
string m_UID
Keeping for backwards compatability with mods.
Определения SyncPlayer.c:8
Определения SyncPlayer.c:2
ref array< ref SyncPlayer > m_PlayerList
Определения SyncPlayerList.c:3
static SyncPlayerList Compare(SyncPlayerList a, SyncPlayerList b)
Определения SyncPlayerList.c:25
Определения SyncPlayerList.c:2
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto native CGame GetGame()
ErrorExSeverity
Определения EnDebug.c:62
enum ShapeType ErrorEx