14 foreach (
auto identity : identities)
18 sync_player.
m_UID = identity.GetPlainId();
54 if (player.m_UID == player2.m_UID)
proto native void GetPlayerIndentities(out array< PlayerIdentity > identities)
PlayerIdentity m_Identity
string m_UID
Keeping for backwards compatability with mods.
ref array< ref SyncPlayer > m_PlayerList
static SyncPlayerList Compare(SyncPlayerList a, SyncPlayerList b)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto native CGame GetGame()