12 m_pSettings = pPlayer.GetDayZPlayerType().CommandSwimSettingsW();
void DayZPlayerUtils()
cannot be instantiated
bool HandleSwimming(int pCurrentCommandID, HumanCommandMove pCMove, HumanMovementState pState)
ha
void DayZPlayerImplementSwimming(DayZPlayer pPlayer)
float GetCharacterDepth()
bool CheckSwimmingStart(out vector waterLevel)
SHumanCommandSwimSettings m_pSettings
proto native void SetCurrentWaterLevel(float value)
sets water level (depth)
proto native void ForceStanceUp(int pStanceIdx)
int m_iStanceIdx
current command's id
DayZPlayerConstants
defined in C++
class HumanCommandLadder HumanCommandSwim()