DayZ 1.27
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humansettings.c
См. документацию.
2{
3 private void SHumanGlobalSettings() {}
4 private void ~SHumanGlobalSettings() {}
5
7}
8
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11{
12 private void SHumanCommandMoveSettings() {}
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43}
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73{
74 private void SHumanCommandClimbSettings() {}
75 private void ~SHumanCommandClimbSettings() {}
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100};
float m_fAlignSlowTimeout
Определения humansettings.c:52
float m_fAlignFastMaxChanged
Определения humansettings.c:55
float m_fAlignIdleMaxChanged
align filters in idle, slow, fast
Определения humansettings.c:51
float m_fMovementSpeedFltTime
Определения humansettings.c:58
float m_fMovementSpeed
Определения humansettings.c:57
float m_fWaterLevelOut
what water level causes to stop swimming (1.2m)
Определения humansettings.c:63
float m_fToCrouchLevel
when to crouch
Определения humansettings.c:66
float m_fAlignSlowMaxChanged
Определения humansettings.c:53
float m_fAlignFastTimeout
Определения humansettings.c:54
float m_fMovementSpeedFltMaxChange
Определения humansettings.c:59
float m_fWaterLevelIn
when entering water - what level cases swimming (1.5m)
Определения humansettings.c:62
float m_fToErectLevel
when to stand
Определения humansettings.c:67
float m_fAlignIdleTimeout
Определения humansettings.c:50
float m_fWaterLevelSwim
when swimming - entity position depth (1.4 m)
Определения humansettings.c:61
void ~SHumanCommandSwimSettings()
Определения humansettings.c:48
void SHumanCommandSwimSettings()
Определения humansettings.c:47
float m_fPhysMoveMaxTracedDistance
when actual phys step is lower than this -> distance is traced, otherwise it's just set
Определения humansettings.c:6
void ~SHumanGlobalSettings()
Определения humansettings.c:4
void SHumanGlobalSettings()
Определения humansettings.c:3
float m_fStepFreeSpace
forward step
Определения humansettings.c:88
float m_fStepMinWidth
Определения humansettings.c:93
void ~SHumanCommandClimbSettings()
Определения humansettings.c:75
class SHumanGlobalSettings SHumanCommandMoveSettings()
Определения humansettings.c:12
int m_iMaxSpeedFast_WaterLevelHigh
Max movement speed for m_fWaterLevelSpeedRectrictionHigh when character wants to sprint (-1 means no ...
Определения humansettings.c:42
float m_fBackwardsCheckDist
absolute distance for backwards check if necessary
Определения humansettings.c:99
float m_fFwMaxDistance
Определения humansettings.c:85
float m_fHeadingChangeLimiterWalk
Определения humansettings.c:31
float m_fDirFilterSprintTimeout
sprint direction filter timeout [s]
Определения humansettings.c:18
float m_fStepPositionAfterEdge
must be a space to step there
Определения humansettings.c:89
float m_fMaxSprintAngle
max sprint angle [rad]
Определения humansettings.c:20
void ~SHumanCommandMoveSettings()
Определения humansettings.c:13
class SHumanCommandSwimSettings SHumanCommandClimbSettings()
Определения humansettings.c:74
int m_iMaxSpeedNormal_WaterLevelHigh
Max movement speed for m_fWaterLevelSpeedRectrictionHigh when character doesn't want to sprint (-1 me...
Определения humansettings.c:41
float m_fClimbOverMaxWidth
Определения humansettings.c:95
float m_fStepVariation
Определения humansettings.c:92
float m_fLeaningSpeed
Определения humansettings.c:34
float m_fCharWidth
forward pass
Определения humansettings.c:81
float m_fStepDownRadius
Определения humansettings.c:90
float m_fSlidingPoseTrackTime
time change of angle is tracked in the past (sec)
Определения humansettings.c:27
float m_fFwMinHeight
Определения humansettings.c:83
float m_fTurnNextNTime
when next turn is started from previous turn
Определения humansettings.c:24
float m_fDirFilterSpeed
direction filter max rot speed [rad/s]
Определения humansettings.c:19
float m_fWaterLevelSpeedRectrictionLow
Water level (in meters) - m_iMaxSpeedNormal_WaterLevelLow and m_iMaxSpeedFast_WaterLevelLow are appli...
Определения humansettings.c:36
float m_fClimbOverMinHeight
Определения humansettings.c:96
float m_fDirFilterTimeout
direction filter timeout [s]
Определения humansettings.c:17
int m_iMaxSpeedNormal_WaterLevelLow
Max movement speed for m_fWaterLevelSpeedRectrictionLow when character doesn't want to sprint (-1 mea...
Определения humansettings.c:39
float m_fSlidingPoseAngle
angle (0.707 * PI) - when angle is bigger - sliding pose is done (rad)
Определения humansettings.c:26
float m_fSlidingPoseRepTime
not to do sliding pose after another sliding pose (sec)
Определения humansettings.c:28
float m_fFwMaxHeight
Определения humansettings.c:84
float m_fRunSpringTimeout
filter span value [s]
Определения humansettings.c:15
float m_fTurnEndUpdateNTime
when turn values are not updated anymore (normalized time)
Определения humansettings.c:23
float m_fStepMinNormal
Определения humansettings.c:91
float m_fCharHeight
generic settings
Определения humansettings.c:78
float m_fHeadingChangeLimiterIdle
Определения humansettings.c:30
int m_iMaxSpeedFast_WaterLevelLow
Max movement speed for m_fWaterLevelSpeedRectrictionLow when character wants to sprint (-1 means no c...
Определения humansettings.c:40
float m_fTurnAngle
when character starts to turn (45 deg default)
Определения humansettings.c:22
float m_fHeadingChangeLimiterRun
Определения humansettings.c:32
float m_fRunSpringMaxChange
filter speed value [val/s]
Определения humansettings.c:16
float m_fWaterLevelSpeedRectrictionHigh
Water level (in meters) - m_iMaxSpeedNormal_WaterLevelHigh and m_iMaxSpeedFast_WaterLevelHigh are app...
Определения humansettings.c:37