Закрытые члены | |
void | HumanCommandMove () |
void | ~HumanCommandMove () |
proto native float | GetCurrentMovementAngle () |
proto bool | GetCurrentInputAngle (out float pAngle) |
proto native float | GetCurrentMovementSpeed () |
0,1,2..3 idle, walk, run, sprint | |
proto native bool | IsChangingStance () |
returns true if character is changing stance | |
proto native bool | IsOnBack () |
return true if prone is on back | |
proto native bool | IsInRoll () |
return true if character barrel rolling | |
proto native bool | IsLeavingUncon () |
return true if character transitions out of uncon | |
proto native bool | IsStandingFromBack () |
return true if prone on back is chaning to crounch/stand | |
proto native void | StartMeleeEvade () |
marks command to continue to combo | |
proto native void | StartMeleeEvadeA (float pDirAngle) |
marks command to continue to combo, pDirAngle specifies angle | |
proto native bool | IsMeleeEvade () |
this is true when in melee evade | |
proto native void | SetMeleeBlock (bool pBlock) |
this enables/disables block | |
proto native void | ForceStance (int pStanceIdx) |
proto native void | ForceStanceUp (int pStanceIdx) |
proto native void | SetRunSprintFilterModifier (float value) |
sets the multiplier for SHumanCommandMoveSettings::m_fRunSpringTimeout | |
proto native void | SetDirectionFilterModifier (float value) |
sets the multiplier for SHumanCommandMoveSettings::m_fDirFilterTimeout | |
proto native void | SetDirectionSprintFilterModifier (float value) |
sets the multiplier for SHumanCommandMoveSettings::m_fDirFilterSprintTimeout | |
proto native void | SetTurnSpanModifier (float value) |
sets the multiplier for HumanItemBehaviorCfg::m_fMoveHeadingFilterSpan | |
proto native void | SetTurnSpanSprintModifier (float value) |
sets the multiplier for HumanItemBehaviorCfg::m_fMoveHeadingSprintFilterSpan | |
proto native void | SetCurrentWaterLevel (float value) |
sets water level (depth) | |