hard helmet base
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◆ ~BurlapSackCover()
6 {
8 {
10 }
11 }
void OnRemovedFromHead(PlayerBase player)
Definition BurlapSackCover.c:61
PlayerBase m_Player
Definition BurlapSackCover.c:3
Перекрестные ссылки m_Player.
◆ CanDetachAttachment()
57 {
58 return false;
59 }
◆ CanPutInCargo()
46 {
47 if (!
super.CanPutInCargo(parent))
48 return false;
49
50 if (parent && parent != this)
51 return true;
52
53 return false;
54 }
◆ EEItemLocationChanged()
14 {
16
18 {
21 DeleteSafe();
22 }
23 }
const int ECE_PLACE_ON_SURFACE
Definition CentralEconomy.c:37
const int RF_DEFAULT
Definition CentralEconomy.c:65
InventoryLocationType
types of Inventory Location
Definition InventoryLocation.c:4
proto native CGame GetGame()
Перекрестные ссылки ECE_PLACE_ON_SURFACE, GetGame() и RF_DEFAULT.
◆ GetAttachmentExclusionInitSlotValue() [1/4]
set< int > GetAttachmentExclusionInitSlotValue |
( |
int | slotId | ) |
|
|
inlineprotected |
73 {
76 {
78 }
80 }
provides access to slot configuration
Definition InventorySlots.c:6
◆ GetAttachmentExclusionInitSlotValue() [2/4]
set< int > GetAttachmentExclusionInitSlotValue |
( |
int | slotId | ) |
|
|
inlineprotected |
◆ GetAttachmentExclusionInitSlotValue() [3/4]
set< int > GetAttachmentExclusionInitSlotValue |
( |
int | slotId | ) |
|
|
inlineprotected |
◆ GetAttachmentExclusionInitSlotValue() [4/4]
set< int > GetAttachmentExclusionInitSlotValue |
( |
int | slotId | ) |
|
|
inlineprotected |
◆ InitGlobalExclusionValues()
void InitGlobalExclusionValues |
( |
| ) |
|
|
inlineprotected |
4 {
5 super.InitGlobalExclusionValues();
6
7 AddSingleExclusionValueGlobal(
EAttExclusions.EXCLUSION_HEADSTRAP_0);
9 }
◆ OnRemovedFromHead()
62 {
63 if (
player.IsControlledPlayer())
64 {
66 player.SetInventorySoftLock(
false);
67 player.SetMasterAttenuation(
"");
68 }
70 }
◆ OnWasAttached()
26 {
28
30
32 {
35 m_Player.SetMasterAttenuation(
"BurlapSackAttenuation");
36
38 {
39 GetGame().GetMission().HideInventory();
40 }
41 }
43 }
Super root of all classes in Enforce script.
Definition EnScript.c:11
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
Перекрестные ссылки Class::CastTo(), GetGame(), m_Player и MENU_INVENTORY.
◆ SetActions() [1/19]
4 {
7 }
void AddAction(typename actionName)
Definition AdvancedCommunication.c:220
Definition ActionWringClothes.c:13
Перекрестные ссылки AddAction().
◆ SetActions() [2/19]
◆ SetActions() [3/19]
◆ SetActions() [4/19]
◆ SetActions() [5/19]
◆ SetActions() [6/19]
◆ SetActions() [7/19]
◆ SetActions() [8/19]
◆ SetActions() [9/19]
◆ SetActions() [10/19]
◆ SetActions() [11/19]
◆ SetActions() [12/19]
◆ SetActions() [13/19]
◆ SetActions() [14/19]
◆ SetActions() [15/19]
◆ SetActions() [16/19]
◆ SetActions() [17/19]
◆ SetActions() [18/19]
◆ SetActions() [19/19]
◆ m_Player
Объявления и описания членов классов находятся в файлах: