hard helmet base Подробнее...
Защищенные члены | |
set< int > | GetAttachmentExclusionInitSlotValue (int slotId) |
set< int > | GetAttachmentExclusionInitSlotValue (int slotId) |
void | InitGlobalExclusionValues () |
set< int > | GetAttachmentExclusionInitSlotValue (int slotId) |
set< int > | GetAttachmentExclusionInitSlotValue (int slotId) |
Закрытые члены | |
override void | SetActions () |
override void | SetActions () |
override void | SetActions () |
void | ~BurlapSackCover () |
override void | EEItemLocationChanged (notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc) |
override void | OnWasAttached (EntityAI parent, int slot_id) |
override bool | CanPutInCargo (EntityAI parent) |
override bool | CanDetachAttachment (EntityAI parent) |
void | OnRemovedFromHead (PlayerBase player) |
override void | SetActions () |
override void | SetActions () |
override void | SetActions () |
override void | SetActions () |
override void | SetActions () |
override void | SetActions () |
override void | SetActions () |
override void | SetActions () |
override void | SetActions () |
override void | SetActions () |
override void | SetActions () |
override void | SetActions () |
override void | SetActions () |
override void | SetActions () |
override void | SetActions () |
override void | SetActions () |
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void | InitGlobalExclusionValues () |
void | CheckParent () |
override void | OnWorkStart () |
override void | OnWorkStop () |
override void | OnWork (float consumed_energy) |
void | OnLightCreated () |
void | CreateHeadtorchLight () |
void | AttachLightOnHead (EntityAI person) |
override void | OnWasAttached (EntityAI parent, int slot_id) |
override void | OnWasDetached (EntityAI parent, int slot_id) |
override void | SetActions () |
override bool | IsLightSource () |
override ItemBase | GetLightSourceItem () |
override void | OnInvisibleSet (bool invisible) |
Закрытые данные | |
PlayerBase | m_Player |
hard helmet base
См. определение в файле BaseballCap_ColorBase.c строка 1