hard helmet base Подробнее...
Граф наследования:HeadGear_Base:Защищенные члены | |
| set< int > | GetAttachmentExclusionInitSlotValue (int slotId) |
| set< int > | GetAttachmentExclusionInitSlotValue (int slotId) |
| void | InitGlobalExclusionValues () |
| set< int > | GetAttachmentExclusionInitSlotValue (int slotId) |
| set< int > | GetAttachmentExclusionInitSlotValue (int slotId) |
Закрытые члены | |
| override void | SetActions () |
| override void | SetActions () |
| override void | SetActions () |
| void | ~BurlapSackCover () |
| override void | EEItemLocationChanged (notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc) |
| override void | OnWasAttached (EntityAI parent, int slot_id) |
| override bool | CanPutInCargo (EntityAI parent) |
| override bool | CanDetachAttachment (EntityAI parent) |
| void | OnRemovedFromHead (PlayerBase player) |
| override void | SetActions () |
| override void | SetActions () |
| override void | SetActions () |
| override void | SetActions () |
| override void | SetActions () |
| override void | SetActions () |
| override void | SetActions () |
| override void | SetActions () |
| override void | SetActions () |
| override void | SetActions () |
| override void | SetActions () |
| override void | SetActions () |
| override void | SetActions () |
| override void | SetActions () |
| override void | SetActions () |
| override void | SetActions () |
Закрытые члены унаследованные от Clothing | |
| void | InitGlobalExclusionValues () |
| void | CheckParent () |
| override void | OnWorkStart () |
| override void | OnWorkStop () |
| override void | OnWork (float consumed_energy) |
| void | OnLightCreated () |
| void | CreateHeadtorchLight () |
| void | AttachLightOnHead (EntityAI person) |
| override void | OnWasAttached (EntityAI parent, int slot_id) |
| override void | OnWasDetached (EntityAI parent, int slot_id) |
| override void | SetActions () |
| override bool | IsLightSource () |
| override ItemBase | GetLightSourceItem () |
| override void | OnInvisibleSet (bool invisible) |
Закрытые данные | |
| PlayerBase | m_Player |
hard helmet base
См. определение в файле BaseballCap_ColorBase.c строка 1