62 {
63 if (player.IsControlledPlayer())
64 {
65 PPERequesterBank.GetRequester(PPERequester_BurlapSackEffects).Stop();
66 player.SetInventorySoftLock(false);
67 player.SetMasterAttenuation("");
68 }
69 SetInvisibleRecursive(false,player,{InventorySlots.MASK,InventorySlots.EYEWEAR});
70 }