50 {
51 if ((!
g_Game.IsServer() || !
g_Game.IsMultiplayer()) && PlayerBase.Cast(
g_Game.GetPlayer()) == player)
52 {
53 PPERequesterBank.GetRequester(PPERequester_BurlapSackEffects).Stop();
54 player.SetInventorySoftLock(false);
55 player.SetMasterAttenuation("");
56 }
57
59 SetInvisibleRecursive(false, player, {InventorySlots.MASK, InventorySlots.EYEWEAR});
60 }