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Используется в BleedingSourcesManagerBase::Init(), ManBase::OnPlayerLoaded(), PPERequester_GameplayBase::OnStart(), PPERequester_GameplayBase::OnStop(), PPERequester_GameplayBase::OnUpdate(), BleedingSourcesManagerBase::RegisterBleedingZoneEx(), SetNVPostprocess(), StartSourceBleedingIndication(), StopSourceBleedingIndication() и GameplayEffectsData::Update().