Keeps information about currently loaded world, like temperature. Подробнее...
Граф наследования:WorldData:Защищенные данные | |
| float | SUDDENCHANGE_TIME_MULTIPLIER = 0.2 |
| float | SUDDENCHANGE_LENGTH_MULTIPLIER = 0.4 |
| float | WIND_MAGNITUDE_TIME_MULTIPLIER = 0.1 |
| float | WIND_DIRECTION_TIME_MULTIPLIER = 0.05 |
| Weather | m_Weather |
| float | m_EnvironmentTemperature |
| bool | m_EnTempUpdated |
| float | m_Timer |
| float | m_MaxTemps [12] |
| float | m_MinTemps [12] |
| float | m_Sunrise_Jan |
| float | m_Sunset_Jan |
| float | m_Sunrise_Jul |
| float | m_Sunset_Jul |
| ref array< vector > | m_FiringPos |
| bool | m_Pollution |
| ref CatchYieldBank | m_YieldBank |
| ref WorldDataWeatherSettings | m_WeatherDefaultSettings |
| ref WorldDataLiquidSettings | m_LiquidSettings |
| ref TStringArray | m_DefaultPlayerRestrictedAreas |
| int | m_BadWeatherChance |
| weather related | |
| int | m_ClearWeatherChance |
| bool | m_IsSuddenChange |
| float | m_WorldWindCoef |
| float | m_UniversalTemperatureSourceCapModifier |
| int | m_SameWeatherCnt = 0 |
| int | m_StepValue = 5 |
| int | m_Chance = 50 |
| int | m_ChoosenWeather = 1 |
| int | m_LastWeather = 0 |
| float | m_DayTemperature = 10 |
| float | m_NightTemperature = 6 |
Закрытые данные | |
| const float | SPAWN_CHANCE_CHOLERA_DEF = 50 |
| const float | COLD_AREA_TOOL_DMG_MODIF_DEF = 1 |
| float | m_TemperaturePerHeightReductionModifier |
| directly accesible (defined/overriden in Init()) | |
| float | m_CloudsTemperatureEffectModifier |
| amount of °C reduced for each 100 meteres of height above water level | |
| float | m_TemperatureInsideBuildingsModifier |
| how many % of environment temperature can be lowered by clouds | |
| float | m_WaterContactTemperatureModifier |
Keeps information about currently loaded world, like temperature.
См. определение в файле WorldData.c строка 2