251 {
252 ConstructionActionData construction_action_data = action_data.
m_Player.GetConstructionActionData();
254 if (constrution_part)
255 {
256 switch (constrution_part.
GetName())
257 {
258 case "leather":
262 break;
263
264 case "fabric":
268 break;
269
270 case "stick":
274 break;
275
276 default:
280 break;
281 }
282 }
283 }
void ConstructionPart(string name, string part_name, string main_part_name, int id, bool is_built, bool is_base, bool is_gate, array< string > required_parts)
string m_SoundsetBuildLoop
string m_SoundsetBuildFinish
string m_SoundsetBuildStart
ConstructionPart GetBuildPartNoToolAtIndex(int idx)