DayZ 1.27
DayZ Explorer by KGB
 
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◆ OnFinishProgressServer()

override void ActionBuildShelter::OnFinishProgressServer ( ActionData action_data)
inlineprotected

См. определение в файле ActionBuildShelter.c строка 231

232 {
233 BaseBuildingBase base_building = BaseBuildingBase.Cast( action_data.m_Target.GetObject() );
234 Construction construction = base_building.GetConstruction();
235
236 string part_name = BuildPartActionData.Cast(action_data).m_PartType;
237
238 if ( !construction.IsColliding( part_name ) && construction.CanBuildPart( part_name, action_data.m_MainItem, false ) )
239 {
240 //build
241 construction.BuildPartServer( action_data.m_Player, part_name, AT_BUILD_PART );
242 }
243 }
const int AT_BUILD_PART
Определения _constants.c:6
void BaseBuildingBase()
Определения BaseBuildingBase.c:1328
void Construction(BaseBuildingBase parent)
Определения Construction.c:26

Перекрестные ссылки ActionData, AT_BUILD_PART и Construction().