DayZ 1.30
DayZ Explorer by KGB
 
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◆ OnFinishProgressServer()

override void ActionBuildShelter::OnFinishProgressServer ( ActionData action_data)
inlineprotected

См. определение в файле ActionBuildShelter.c строка 232

233 {
234 BaseBuildingBase base_building = BaseBuildingBase.Cast( action_data.m_Target.GetObject() );
235 Construction construction = base_building.GetConstruction();
236
237 string part_name = BuildPartActionData.Cast(action_data).m_PartType;
238
239 //build
240 construction.BuildPartServerEx( action_data.m_Player, part_name, AT_BUILD_PART );
241 }
const int AT_BUILD_PART
void BaseBuildingBase()
Определения BaseBuildingBase.c:1326
PlayerBase m_Player
Определения ActionBase.c:40
ref ActionTarget m_Target
Определения ActionBase.c:39
override void BuildPartServerEx(Man player, string part_name, int action_id)
Определения Construction.c:52

Перекрестные ссылки AT_BUILD_PART, Construction::BuildPartServerEx(), ActionData::m_Player и ActionData::m_Target.