5 protected Widget m_SettingsRoot;
7 protected Widget m_DetailsBodyDefault;
8 protected Widget m_DetailsBodyConnectivity;
9 protected TextWidget m_DetailsLabel;
10 protected RichTextWidget m_DetailsText;
29 protected OptionsMenu
m_Menu;
64 m_Root.FindAnyWidget(
"voip_threshold_setting_option" ).SetUserID(
OptionAccessType.AT_OPTIONS_VON_THRESHOLD_SLIDER);
65 m_Root.FindAnyWidget(
"voip_selection_setting_option" ).SetUserID(
OptionAccessType.AT_OPTIONS_VON_INPUT_MODE);
66 m_Root.FindAnyWidget(
"ambient_music_mode_option" ).SetUserID(
OptionIDsScript.OPTION_AMBIENT_MUSIC_MODE);
71 "#STR_Controls_PushToTalk",
72 "#STR_USRACT_UAVOICEOVERNETTOGGLE",
75 "#STR_Ambient_Music_Enabled",
76 "#STR_Ambient_Music_Menu_Only",
105 m_Root.FindAnyWidget(
"sound_settings_scroll").GetScreenSize(
x,
y);
106 m_Root.FindAnyWidget(
"sound_settings_root").GetScreenSize(
x, y2);
108 m_Root.FindAnyWidget(
"sound_settings_scroll").SetAlpha(f);
115 if (!
g_Game.IsInPartyChat())
117 g_Game.EnableMicCapture(
true);
137 #ifdef PLATFORM_CONSOLE
138 return "gui/layouts/new_ui/options/xbox/sound_tab.layout";
140 #ifdef PLATFORM_WINDOWS
141 return "gui/layouts/new_ui/options/pc/sound_tab.layout";
148 #ifdef PLATFORM_CONSOLE
155 if ( w && w.IsInherited(ScrollWidget))
167 if ( w && w.IsInherited(ScrollWidget))
178 OptionsMenu menu = OptionsMenu.Cast(
g_Game.GetUIManager().GetMenu());
181 menu.OnFocus(w,
x,
y);
190 if (w.IsInherited(SliderWidget))
201 bool connectivityInfoShown = key ==
OptionIDsScript.OPTION_CONNECTIVITY_INFO;
228 if (!
g_Game.IsInPartyChat())
231 g_Game.EnableMicCapture(
true);
239 if (!
g_Game.IsInPartyChat())
241 g_Game.EnableMicCapture(
true);
251 if (
g_Game.IsInPartyChat())
Super root of all classes in Enforce script.
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
static VONManagerBase GetInstance()
Main way to access VONManager functionality from script.
Manager class which handles Voice-over-network functionality while player is connected to a server.
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
OptionIDsScript
Used for script-based game options. For anything C++ based, you would most likely use "Option Access ...
OptionAccessType
C++ OptionAccessType.
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.