20 string option_text =
"";
24 actionCount = actions.Count();
25 for (
int i = 0; i < actionCount; i++)
30 if (item_index < actionMax)
34 g_Game.GetInput().GetActionDesc(actions.Get(i), option_text);
37 column_index =
Math.
Floor(item_index / 21);
38 Widget w =
g_Game.GetWorkspace().CreateWidgets(
"gui/layouts/new_ui/tutorials/xbox/keybindings_panels/keybinding_panel.layout",
m_Root.FindAnyWidget(
"container" + column_index));
39 Widget spacer = w.FindWidget(
"Spacer");
44 string modifier_text =
"";
45 name.SetText(option_text);
46 value.SetText(output);
50 mod.SetText(modifier_text);
64 g_Game.GetInput().GetActionDesc(actions[i], option_text);
76 int a, i, countbind = 0;
122 return (countbind > 0);
132 output =
"#keybind_press";
136 output =
"#keybind_release";
140 output =
"#keybind_hold";
144 output =
"#keybind_holdbegin";
148 output =
"#keybind_click";
152 output =
"#keybind_doubletap";
170 return "gui/layouts/new_ui/tutorials/xbox/keybinds_tab.layout";
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
static proto float Floor(float f)
Returns floor of value.