DayZ 1.27
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◆ SetOptions() [4/4]

void ScriptedWidgetEventHandler::SetOptions ( GameOptions options)
inlineprotected

См. определение в файле OptionsMenuVideo.c строка 302

303 {
304 m_Options = options;
305
306 #ifdef PLATFORM_CONSOLE
307 #ifdef PLATFORM_PS4
308 m_FlipModeOption = ListOptionsAccess.Cast( m_Options.GetOptionByType( OptionAccessType.AT_OPTIONS_FLIPMODE ) );
309 #endif
310 #else
311 //Overall
312 m_OverallQualityOption = ListOptionsAccess.Cast( m_Options.GetOptionByType( OptionAccessType.AT_QUALITY_PREFERENCE ) );
313
314 //Screen
315 m_DisplayModeOption = ListOptionsAccess.Cast( m_Options.GetOptionByType( OptionAccessType.AT_OPTIONS_DISPLAY_MODE ) );
316 m_ResolutionOption = ListOptionsAccess.Cast( m_Options.GetOptionByType( OptionAccessType.AT_OPTIONS_RESOLUTION ) );
317 m_BrightnessOption = NumericOptionsAccess.Cast( m_Options.GetOptionByType( OptionAccessType.AT_OPTIONS_BRIGHT_SLIDER ) );
318 m_VSyncOption = ListOptionsAccess.Cast( m_Options.GetOptionByType( OptionAccessType.AT_VSYNC_VALUE ) );
319 //m_ColorDepthOption = ListOptionsAccess.Cast( m_Options.GetOptionByType( OptionAccessType.AT_HDR_DETAIL ) );
320
321 //Scene
322 m_ObjectDetailOption = ListOptionsAccess.Cast( m_Options.GetOptionByType( OptionAccessType.AT_OBJECTS_DETAIL ) );
323 m_TerrainDetailOption = ListOptionsAccess.Cast( m_Options.GetOptionByType( OptionAccessType.AT_OPTIONS_TERRAIN ) );
324 m_TextureDetailOption = ListOptionsAccess.Cast( m_Options.GetOptionByType( OptionAccessType.AT_TEXTURE_DETAIL ) );
325 m_ShadowDetailOption = ListOptionsAccess.Cast( m_Options.GetOptionByType( OptionAccessType.AT_SHADOW_DETAIL ) );
326 m_VisibilityOption = ListOptionsAccess.Cast( m_Options.GetOptionByType( OptionAccessType.AT_OPTIONS_VISIBILITY_COMBO ) );
327 m_ObjectVisibilityOption = ListOptionsAccess.Cast( m_Options.GetOptionByType( OptionAccessType.AT_OPTIONS_OBJECT_VISIBILITY_COMBO ) );
328
329 //Rendering
330 m_TextureFilteringOption = ListOptionsAccess.Cast( m_Options.GetOptionByType( OptionAccessType.AT_ANISO_DETAIL ) );
331 m_TerrainSurfaceDetailOption = ListOptionsAccess.Cast( m_Options.GetOptionByType( OptionAccessType.AT_OPTIONS_TERRAIN_SHADER ) );
332
333 m_PPAAOption = ListOptionsAccess.Cast( m_Options.GetOptionByType( OptionAccessType.AT_OPTIONS_FXAA_VALUE ) );
334 m_HWAAOption = ListOptionsAccess.Cast( m_Options.GetOptionByType( OptionAccessType.AT_FSAA_DETAIL ) );
335 m_ATOCOption = ListOptionsAccess.Cast( m_Options.GetOptionByType( OptionAccessType.AT_ATOC_DETAIL ) );
336 m_AOOption = ListOptionsAccess.Cast( m_Options.GetOptionByType( OptionAccessType.AT_AMBIENT_OCCLUSION ) );
337 m_PPQualityOption = ListOptionsAccess.Cast( m_Options.GetOptionByType( OptionAccessType.AT_POSTPROCESS_EFFECTS ) );
338 m_SSRQualityOption = ListOptionsAccess.Cast( m_Options.GetOptionByType( OptionAccessType.AT_WATER_DETAIL ) );
339 #endif
340 }
GameOptions m_Options
Определения OptionsMenuControls.c:18
ref ListOptionsAccess m_TextureDetailOption
Определения OptionsMenuVideo.c:67
ref ListOptionsAccess m_AOOption
Определения OptionsMenuVideo.c:78
ref ListOptionsAccess m_TerrainSurfaceDetailOption
Определения OptionsMenuVideo.c:74
ref ListOptionsAccess m_VisibilityOption
Определения OptionsMenuVideo.c:69
ref ListOptionsAccess m_DisplayModeOption
Определения OptionsMenuVideo.c:58
ref ListOptionsAccess m_ObjectDetailOption
Определения OptionsMenuVideo.c:65
ref ListOptionsAccess m_PPAAOption
Определения OptionsMenuVideo.c:75
ref ListOptionsAccess m_TextureFilteringOption
Определения OptionsMenuVideo.c:73
ref ListOptionsAccess m_SSRQualityOption
Определения OptionsMenuVideo.c:80
ref ListOptionsAccess m_ResolutionOption
Определения OptionsMenuVideo.c:59
ref ListOptionsAccess m_ObjectVisibilityOption
Определения OptionsMenuVideo.c:70
ref ListOptionsAccess m_PPQualityOption
Определения OptionsMenuVideo.c:79
ref ListOptionsAccess m_HWAAOption
Определения OptionsMenuVideo.c:76
ref ListOptionsAccess m_VSyncOption
Определения OptionsMenuVideo.c:61
ref ListOptionsAccess m_ShadowDetailOption
Определения OptionsMenuVideo.c:68
ref ListOptionsAccess m_TerrainDetailOption
Определения OptionsMenuVideo.c:66
ref ListOptionsAccess m_OverallQualityOption
Определения OptionsMenuVideo.c:55
ref ListOptionsAccess m_ATOCOption
Определения OptionsMenuVideo.c:77
ref NumericOptionsAccess m_BrightnessOption
Определения OptionsMenuVideo.c:60
OptionAccessType
C++ OptionAccessType.
Определения gameplay.c:1224

Перекрестные ссылки m_AOOption, m_ATOCOption, m_BrightnessOption, m_DisplayModeOption, m_HWAAOption, m_ObjectDetailOption, m_ObjectVisibilityOption, m_Options, m_OverallQualityOption, m_PPAAOption, m_PPQualityOption, m_ResolutionOption, m_ShadowDetailOption, m_SSRQualityOption, m_TerrainDetailOption, m_TerrainSurfaceDetailOption, m_TextureDetailOption, m_TextureFilteringOption, m_VisibilityOption и m_VSyncOption.