634 {
636
637 #ifdef PLATFORM_CONSOLE
638 #ifdef PLATFORM_PS4
639 m_TextMap.Insert(
OptionAccessType.AT_OPTIONS_FLIPMODE,
new Param2<string, string>(
"#options_video_V-sync",
"#options_video_V-sync_desc" ) );
640 #endif
641 #else
642 m_TextMap.Insert(
OptionAccessType.AT_QUALITY_PREFERENCE,
new Param2<string, string>(
"#options_video_quality",
"#options_video_quality_desc" ) );
643 m_TextMap.Insert(
OptionAccessType.AT_OPTIONS_DISPLAY_MODE,
new Param2<string, string>(
"#options_video_display_mode",
"#options_video_display_mode_desc" ) );
644 m_TextMap.Insert(
OptionAccessType.AT_OPTIONS_RESOLUTION,
new Param2<string, string>(
"#options_video_resolution",
"#options_video_resolution_desc" ) );
645 m_TextMap.Insert(
OptionAccessType.AT_OPTIONS_BRIGHT_SLIDER,
new Param2<string, string>(
"#options_video_brightness",
"#options_video_brightness_desc" ) );
646 m_TextMap.Insert(
OptionAccessType.AT_VSYNC_VALUE,
new Param2<string, string>(
"#options_video_V-sync",
"#options_video_V-sync_desc" ) );
647 m_TextMap.Insert(
OptionAccessType.AT_HDR_DETAIL,
new Param2<string, string>(
"#options_video_color_depth",
"#options_video_color_depth_desc" ) );
648 m_TextMap.Insert(
OptionAccessType.AT_OBJECTS_DETAIL,
new Param2<string, string>(
"#options_video_object_detail",
"#options_video_object_detail_desc" ) );
649 m_TextMap.Insert(
OptionAccessType.AT_OPTIONS_TERRAIN,
new Param2<string, string>(
"#options_video_terrain_detail",
"#options_video_terrain_detail_desc" ) );
650 m_TextMap.Insert(
OptionAccessType.AT_TEXTURE_DETAIL,
new Param2<string, string>(
"#options_video_texture_detail",
"#options_video_texture_detail_desc" ) );
651 m_TextMap.Insert(
OptionAccessType.AT_SHADOW_DETAIL,
new Param2<string, string>(
"#options_video_shadow_detail",
"#options_video_shadow_detail_desc" ) );
652 m_TextMap.Insert(
OptionAccessType.AT_ANISO_DETAIL,
new Param2<string, string>(
"#options_video_texture_filtering",
"#options_video_texture_filtering_desc" ) );
653 m_TextMap.Insert(
OptionAccessType.AT_OPTIONS_TERRAIN_SHADER,
new Param2<string, string>(
"#options_video_terrain_surface_detail",
"#options_video_terrain_surface_detail_desc" ) );
654 m_TextMap.Insert(
OptionAccessType.AT_OPTIONS_FXAA_VALUE,
new Param2<string, string>(
"#options_video_anti-aliasing",
"#options_video_anti-aliasing_desc" ) );
655 m_TextMap.Insert(
OptionAccessType.AT_FSAA_DETAIL,
new Param2<string, string>(
"#options_video_anti-aliasing_hardware",
"#options_video_anti-aliasing_hardware_desc" ) );
656 m_TextMap.Insert(
OptionAccessType.AT_ATOC_DETAIL,
new Param2<string, string>(
"#options_video_foliage_smoothing",
"#options_video_foliage_smoothing_desc" ) );
657 m_TextMap.Insert(
OptionAccessType.AT_AMBIENT_OCCLUSION,
new Param2<string, string>(
"#options_video_ambient_occlusion",
"#options_video_ambient_occlusion_desc" ) );
658 m_TextMap.Insert(
OptionAccessType.AT_POSTPROCESS_EFFECTS,
new Param2<string, string>(
"#options_video_post_process",
"#options_video_post_process_desc" ) );
659 m_TextMap.Insert(
OptionAccessType.AT_WATER_DETAIL,
new Param2<string, string>(
"#STR_option_video_ssr_quality_tip_header",
"#STR_option_video_ssr_quality_tip" ) );
660 m_TextMap.Insert(
OptionAccessType.AT_OPTIONS_VISIBILITY_COMBO,
new Param2<string, string>(
"#STR_option_video_visibility",
"#STR_option_video_visibility_desc" ) );
661 m_TextMap.Insert(
OptionAccessType.AT_OPTIONS_OBJECT_VISIBILITY_COMBO,
new Param2<string, string>(
"#STR_option_video_objectvisibility",
"#STR_option_video_objectvisibility_desc" ) );
662 #endif
663 }
OptionAccessType
C++ OptionAccessType.