DayZ 1.27
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◆ FillTextMap() [4/4]

void ScriptedWidgetEventHandler::FillTextMap ( )
inlineprotected

См. определение в файле OptionsMenuVideo.c строка 633

634 {
636
637 #ifdef PLATFORM_CONSOLE
638 #ifdef PLATFORM_PS4
639 m_TextMap.Insert( OptionAccessType.AT_OPTIONS_FLIPMODE, new Param2<string, string>( "#options_video_V-sync", "#options_video_V-sync_desc" ) );
640 #endif
641 #else
642 m_TextMap.Insert( OptionAccessType.AT_QUALITY_PREFERENCE, new Param2<string, string>( "#options_video_quality", "#options_video_quality_desc" ) );
643 m_TextMap.Insert( OptionAccessType.AT_OPTIONS_DISPLAY_MODE, new Param2<string, string>( "#options_video_display_mode", "#options_video_display_mode_desc" ) );
644 m_TextMap.Insert( OptionAccessType.AT_OPTIONS_RESOLUTION, new Param2<string, string>( "#options_video_resolution", "#options_video_resolution_desc" ) );
645 m_TextMap.Insert( OptionAccessType.AT_OPTIONS_BRIGHT_SLIDER, new Param2<string, string>( "#options_video_brightness", "#options_video_brightness_desc" ) );
646 m_TextMap.Insert( OptionAccessType.AT_VSYNC_VALUE, new Param2<string, string>( "#options_video_V-sync", "#options_video_V-sync_desc" ) );
647 m_TextMap.Insert( OptionAccessType.AT_HDR_DETAIL, new Param2<string, string>( "#options_video_color_depth", "#options_video_color_depth_desc" ) );
648 m_TextMap.Insert( OptionAccessType.AT_OBJECTS_DETAIL, new Param2<string, string>( "#options_video_object_detail", "#options_video_object_detail_desc" ) );
649 m_TextMap.Insert( OptionAccessType.AT_OPTIONS_TERRAIN, new Param2<string, string>( "#options_video_terrain_detail", "#options_video_terrain_detail_desc" ) );
650 m_TextMap.Insert( OptionAccessType.AT_TEXTURE_DETAIL, new Param2<string, string>( "#options_video_texture_detail", "#options_video_texture_detail_desc" ) );
651 m_TextMap.Insert( OptionAccessType.AT_SHADOW_DETAIL, new Param2<string, string>( "#options_video_shadow_detail", "#options_video_shadow_detail_desc" ) );
652 m_TextMap.Insert( OptionAccessType.AT_ANISO_DETAIL, new Param2<string, string>( "#options_video_texture_filtering", "#options_video_texture_filtering_desc" ) );
653 m_TextMap.Insert( OptionAccessType.AT_OPTIONS_TERRAIN_SHADER, new Param2<string, string>( "#options_video_terrain_surface_detail", "#options_video_terrain_surface_detail_desc" ) );
654 m_TextMap.Insert( OptionAccessType.AT_OPTIONS_FXAA_VALUE, new Param2<string, string>( "#options_video_anti-aliasing", "#options_video_anti-aliasing_desc" ) );
655 m_TextMap.Insert( OptionAccessType.AT_FSAA_DETAIL, new Param2<string, string>( "#options_video_anti-aliasing_hardware", "#options_video_anti-aliasing_hardware_desc" ) );
656 m_TextMap.Insert( OptionAccessType.AT_ATOC_DETAIL, new Param2<string, string>( "#options_video_foliage_smoothing", "#options_video_foliage_smoothing_desc" ) );
657 m_TextMap.Insert( OptionAccessType.AT_AMBIENT_OCCLUSION, new Param2<string, string>( "#options_video_ambient_occlusion", "#options_video_ambient_occlusion_desc" ) );
658 m_TextMap.Insert( OptionAccessType.AT_POSTPROCESS_EFFECTS, new Param2<string, string>( "#options_video_post_process", "#options_video_post_process_desc" ) );
659 m_TextMap.Insert( OptionAccessType.AT_WATER_DETAIL, new Param2<string, string>( "#STR_option_video_ssr_quality_tip_header", "#STR_option_video_ssr_quality_tip" ) );
660 m_TextMap.Insert( OptionAccessType.AT_OPTIONS_VISIBILITY_COMBO, new Param2<string, string>( "#STR_option_video_visibility", "#STR_option_video_visibility_desc" ) );
661 m_TextMap.Insert( OptionAccessType.AT_OPTIONS_OBJECT_VISIBILITY_COMBO, new Param2<string, string>( "#STR_option_video_objectvisibility", "#STR_option_video_objectvisibility_desc" ) );
662 #endif
663 }
map
Определения ControlsXboxNew.c:4
ref map< int, ref Param2< string, string > > m_TextMap
Определения OptionsMenuControls.c:71
OptionAccessType
C++ OptionAccessType.
Определения gameplay.c:1224

Перекрестные ссылки m_TextMap.