◆ Cancel()
30 {
32 }
const int UA_CANCEL
Definition constants.c:437
Перекрестные ссылки UA_CANCEL.
◆ Execute()
25 {
27 }
const int UA_ERROR
Definition constants.c:455
Перекрестные ссылки UA_ERROR.
◆ GetACData()
49 {
51 {
53 }
55 }
ref Param m_ACData
Definition CABase.c:5
Перекрестные ссылки m_ACData.
◆ GetProgress()
◆ Init()
9 {
13 {
15 }
18 }
float m_LastTick
Definition CABase.c:4
void Setup(ActionData action_data)
Definition CABase.c:20
ref Param2< float, float > m_ProgressParam
Definition CABase.c:6
ActionBase m_Action
Definition CABase.c:3
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
Definition param.c:12
proto native CGame GetGame()
Перекрестные ссылки GetGame(), m_ACData, m_Action, m_LastTick, m_ProgressParam и Setup().
◆ Interrupt()
35 {
38 }
const int UA_INTERRUPT
Definition constants.c:438
proto native void Cancel()
cancels action
Перекрестные ссылки Cancel() и UA_INTERRUPT.
◆ IsContinuousAction()
bool IsContinuousAction |
( |
| ) |
|
|
inlineprotected |
58 {
59 return false;
60 }
◆ SetACData()
Перекрестные ссылки m_ACData.
Используется в CAContinuousEmpty::CalcAndSetQuantity(), CAContinuousEmptyMagazine::CalcAndSetQuantity(), CAContinuousFill::CalcAndSetQuantity(), CAContinuousFillBrakes::CalcAndSetQuantity(), CAContinuousFillCoolant::CalcAndSetQuantity(), CAContinuousFillFuel::CalcAndSetQuantity(), CAContinuousFillOil::CalcAndSetQuantity(), CAContinuousFillPowerGenerator::CalcAndSetQuantity(), CAContinuousQuantity::CalcAndSetQuantity(), CAContinuousQuantityBloodTransfer::CalcAndSetQuantity(), CAContinuousQuantityEdible::CalcAndSetQuantity(), CAContinuousQuantityExtinguish::CalcAndSetQuantity(), CAContinuousQuantityLiquidTransfer::CalcAndSetQuantity(), CAContinuousQuantityRepeat::CalcAndSetQuantity(), CAContinuousTransferQuantity::CalcAndSetQuantity(), CASingleUseQuantity::CalcAndSetQuantity(), CASingleUseQuantityEdible::CalcAndSetQuantity(), CAContinuousRepeat::Cancel(), CAContinuousTime::Cancel(), CAContinuousCraft::Execute(), CAContinuousMineWood::Execute(), CAContinuousRepeat::Execute(), CAContinuousRepeatFishing::Execute(), CAContinuousRepeatStartEngine::Execute(), CAContinuousTime::Execute(), CAContinuousTimeCooking::Execute(), CAContinuousWringClothes::Execute(), CAInteractLoop::Execute() и CAContinuousRepeatPushCar::Execute().
◆ Setup()
◆ m_ACData
◆ m_Action
Используется в CAContinuousDisinfectPlant::Execute(), CAContinuousFertilizeGardenSlot::Execute(), CAContinuousFillBrakes::Execute(), CAContinuousFillCoolant::Execute(), CAContinuousFillFuel::Execute(), CAContinuousFillOil::Execute(), CAContinuousQuantity::Execute(), CAContinuousQuantityLiquidTransfer::Execute(), CAContinuousQuantityRepeat::Execute(), CAContinuousTimeCooking::Execute(), CAContinuousTransferQuantity::Execute(), CAContinuousWaterPlant::Execute(), CAContinuousWaterSlot::Execute(), CAContinuousWringClothes::Execute(), CAContinuousMineRock::GetMiningData(), CAContinuousMineWood::GetMiningData(), Init(), CAContinuousEmpty::Setup(), CAContinuousFill::Setup(), CAContinuousFillPowerGenerator::Setup(), CAContinuousMineWood::Setup(), CAContinuousRepeat::Setup(), CAContinuousTime::Setup(), CAContinuousTimeCooking::Setup() и CAInteractLoop::Setup().
◆ m_LastTick
◆ m_ProgressParam
Объявления и описания членов класса находятся в файле:
- D:/Ishodniki/scripts/4_World/Classes/UserActionsComponent/ActionComponents/CABase.c