DayZ 1.27
DayZ Explorer by KGB
 
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Файл ActionTargets.c

См. исходные тексты.

Структуры данных

class  VicinityObjects
 objects in vicinity - extended with secondary object which is parent of that Object Подробнее...
 
class  ActionTargets
 
class  ObjectGroup
 

Функции

class VicinityObjects ActionTarget (Object object, Object parent, int componentIndex, vector cursorHitPos, float utility)
 
void VicinityObjects ()
 
void StoreVicinityObject (Object object, Object parent=null)
 stores VicinityObject to Hashmap - for storing of parent/child relationship
 
void TransformToVicinityObjects (array< Object > objects)
 transform simple array of Objects to VicinityObjects hashmap
 
void ClearVicinityObjects ()
 
array< ObjectGetVicinityObjects ()
 return simple array of Objects in Vicinity
 
array< ObjectGetRawVicinityObjects ()
 return simple array of Objects in Vicinity
 
Object GetObject (int i)
 returns VicinityObjects Key
 
Object GetParent (int i)
 returns VicinityObjects Element
 
int Count ()
 
void Remove (Object object)
 
void Remove (array< Object > objects)
 
Object GetObject ()
 
Object GetParent ()
 Get parent of the Effect.
 
bool IsProxy ()
 
int GetComponentIndex ()
 
float GetUtility ()
 
vector GetCursorHitPos ()
 
void SetCursorHitPos (vector cursor_position)
 
void DbgPrintTargetDump ()
 
string DumpToString ()
 

Переменные

ref map< Object, Objectm_VicinityObjects
 
Object m_Object
 
Object m_Parent
 
int m_ComponentIndex
 
vector m_CursorHitPos
 
float m_Utility
 
class ActionTargets ActionTarget