Dayz 1.25
Dayz Code Explorer by KGB
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Структуры данных | |
class | VicinityObjects |
objects in vicinity - extended with secondary object which is parent of that Object Подробнее... | |
class | ActionTargets |
class | ObjectGroup |
Переменные | |
ref map< Object, Object > | m_VicinityObjects |
Object | m_Object |
Object | m_Parent |
int | m_ComponentIndex |
vector | m_CursorHitPos |
float | m_Utility |
class ActionTargets | ActionTarget |
class VicinityObjects ActionTarget | ( | Object | object, |
Object | parent, | ||
int | componentIndex, | ||
vector | cursorHitPos, | ||
float | utility ) |
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void DbgPrintTargetDump | ( | ) |
Перекрестные ссылки DumpToString() и Print().
string DumpToString | ( | ) |
int GetComponentIndex | ( | ) |
Перекрестные ссылки m_ComponentIndex.
vector GetCursorHitPos | ( | ) |
Перекрестные ссылки m_CursorHitPos.
Object GetObject | ( | ) |
Перекрестные ссылки m_Object.
Используется в Container::CanCombineAmmo(), Particle::CreateParticleEffect(), Container::EquipItem(), VicinityObjects::GetRawVicinityObjects(), VicinityObjects::GetVicinityObjects(), Container::IsItemActive(), Container::IsItemWithQuantityActive(), ParticleList::PreloadParticles(), Container::SplitItem(), Container::TransferItem() и Container::TransferItemToVicinity().
returns VicinityObjects Key
returns VicinityObjects Element
return simple array of Objects in Vicinity
return simple array of Objects in Vicinity
filters out non-takeable items (won't be shown in vicinity)
bool IsProxy | ( | ) |
Перекрестные ссылки m_CursorHitPos.
stores VicinityObject to Hashmap - for storing of parent/child relationship
completely remove items that are being placed or are holograms
ignores plain objects
init of VicinityObjects - object, parent(if exists)
transform simple array of Objects to VicinityObjects hashmap
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Используется в ActionTargets::ActionTargets().
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Используется в ActionManagerClient::CanPerformActionFromInventory(), ActionManagerClient::CanPerformActionFromQuickbar(), ActionManagerClient::CanSetActionFromInventory(), ActionManagerClient::FindActionTarget(), ActionManagerClient::ForceTarget(), UIScriptedMenu::HandleLights(), UIScriptedMenu::HandleNVG(), HandleReciveData(), ActionWorldCraft::HandleReciveData(), FirearmActionAttachMagazine::HandleReciveData(), FirearmActionAttachMagazineQuick::HandleReciveData(), OnCenterPanelDropReceived(), BotWaitForChangeInHands::OnEntry(), ActionManagerClient::PerformActionFromInventory(), ActionManagerClient::PerformActionFromQuickbar(), ManBase::PhysicalPredictiveDropItem(), FirearmActionAttachMagazineQuick::Post_SetupAction(), ManBase::PredictiveForceSwapEntities(), ManBase::PredictiveSwapEntities(), ManBase::PredictiveTakeEntityToHands(), ReadFromContext(), ManBase::ReloadWeapon(), InventoryActionHandler::SetAction(), ActionManagerClient::SetActionFromInventory(), SetupAction(), ActionManagerServer::Update(), CarHornShortActionInput::UpdatePossibleActions(), ToggleLightsActionInput::UpdatePossibleActions() и ToggleNVGActionInput::UpdatePossibleActions().
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Используется в GetCursorHitPos() и SetCursorHitPos().
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Используется в GetObject().
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Используется в GetUtility().