DayZ 1.26
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Файл EntityAI.c

См. исходные тексты.

Структуры данных

class  Param3
 
class  Entity
 

Определения типов

typedef Param3 int
 
typedef Param3 TSelectableActionInfo
 
typedef Param4< int, int, string, intTSelectableActionInfoWithColor
 

Перечисления

enum  EWetnessLevel {
  DRY , DAMP , WET = 2 , SOAKING ,
  DRENCHED
}
 

Переменные

enum EWetnessLevel LeftFrontLimb = 0
 
enum EWetnessLevel RightFrontLimb = 0
 
enum EWetnessLevel LeftBackLimb = 0
 
enum EWetnessLevel TREE_HARD = 1000
 
enum EWetnessLevel TREE_SOFT = 1001
 
enum EWetnessLevel BUSH_HARD = 1002
 
enum EWetnessLevel BUSH_SOFT = 1003
 
enum EWetnessLevel FULL = 0
 
enum EWetnessLevel ADD = 0
 
enum EWetnessLevel REMOVE = 0
 
enum EWetnessLevel RECURSIVE_ADD = 0
 
enum EWetnessLevel UPDATE = 0
 
enum EWetnessLevel ATTACHING = 0
 
enum EWetnessLevel DETACHING = 0
 
enum EWetnessLevel ALWAYS = 0
 icon visibility, meant to be used in a bitmask
 
enum EWetnessLevel HIDE_VICINITY = 1
 
enum EWetnessLevel HIDE_PLAYER_CONTAINER = 2
 
enum EWetnessLevel HIDE_HANDS_SLOT
 

Типы

◆ int

◆ TSelectableActionInfo

◆ TSelectableActionInfoWithColor

Перечисления

◆ EWetnessLevel

Элементы перечислений
DRY 
DAMP 
WET 
SOAKING 
DRENCHED 
2{
3 DRY,
4 DAMP,
5 WET,
8}
@ DAMP
Definition EntityAI.c:4
@ DRENCHED
Definition EntityAI.c:7
@ WET
Definition EntityAI.c:5
@ DRY
Definition EntityAI.c:3
@ SOAKING
Definition EntityAI.c:6

Переменные

◆ ADD

◆ ALWAYS

enum EWetnessLevel ALWAYS = 0

icon visibility, meant to be used in a bitmask

◆ ATTACHING

enum EWetnessLevel ATTACHING = 0

◆ BUSH_HARD

enum EWetnessLevel BUSH_HARD = 1002

◆ BUSH_SOFT

enum EWetnessLevel BUSH_SOFT = 1003

◆ DETACHING

enum EWetnessLevel DETACHING = 0

◆ FULL

enum EWetnessLevel FULL = 0

◆ HIDE_HANDS_SLOT

enum EWetnessLevel HIDE_HANDS_SLOT

◆ HIDE_PLAYER_CONTAINER

enum EWetnessLevel HIDE_PLAYER_CONTAINER = 2

◆ HIDE_VICINITY

enum EWetnessLevel HIDE_VICINITY = 1

◆ LeftBackLimb

enum EWetnessLevel LeftBackLimb = 0

◆ LeftFrontLimb

enum EWetnessLevel LeftFrontLimb = 0

◆ RECURSIVE_ADD

enum EWetnessLevel RECURSIVE_ADD = 0

◆ REMOVE

enum EWetnessLevel REMOVE = 0

◆ RightFrontLimb

enum EWetnessLevel RightFrontLimb = 0

◆ TREE_HARD

enum EWetnessLevel TREE_HARD = 1000

◆ TREE_SOFT

enum EWetnessLevel TREE_SOFT = 1001

◆ UPDATE

enum EWetnessLevel UPDATE = 0